Recent content by StickMan64

  1. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    So out of nowhere, the games started working one time. I then tried rebooting my 3ds, and they stopped working again. Maybe restarting my system affects the game?
  2. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    I also wanna mention that I tried the .3dsx versions from the Universal Updater, and I experienced the same problems 1686376896 After testing a bit, I believe that the decomp only works the first time after installing. After rebooting, it doesn't. I've also updated back to v12 and that allowed...
  3. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    I just downgraded to v11, and it acted the exact same. 1686247166 So I switched back to the .cia files that were included in this thread, and it worked after I installed them. However, to test a bit more, I rebooted my 3ds, and now it doesn't work anymore...
  4. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    At this point, I don't know what I need to do diffetently
  5. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    Actually, I just installed the .cia files of sonic 1 and 2 from Universal Updater and now they work perfectly fine. For 2, I had to uninstall the version I got from this thread and then it worked perfectly 1686082652 Nevermind, it isn't working properly
  6. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    I just upgraded to v12. Is it possible to downgrade the firmware to try that?
  7. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    I hadn't updated to the latest Luma firmware until this point. I then enabled the option and deleted all the files except the data, but it still didn't work
  8. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    So for some reason now, whenever I make a new save file, the game crashes. No ARM11 error or anything, just a frozen screen. After hard resetting my 3ds and loading the file that was created the game works perfectly fine... I tested this for both Sonic 1 and 2.
  9. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    Yes. I followed the game banana guide for getting the Data.rsdk files https://gamebanana.com/tuts/14942
  10. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    I'm using a New 3ds. My sd card has worked fine for everything else I've done with homebrew
  11. StickMan64

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    I get an ARM11 error when I try to run the game. The menu works perfectly fine, but when I try to get past it to actually play the game, it crashes. This happens with both Sonic 1 and 2.
  12. StickMan64

    Homebrew [Release] (A newer) Sonic CD (2011) 3DS Port

    Deleting the settings.ini managed to fix the problem. No idea how, but it worked 👍
  13. StickMan64

    Homebrew [Release] (A newer) Sonic CD (2011) 3DS Port

    It's from the android version. I followed this walkthrough: https://gamebanana.com/tuts/14942
  14. StickMan64

    Homebrew [Release] (A newer) Sonic CD (2011) 3DS Port

    Whenever I start the game, the visuals are basically a blank screen, with a couple of white lines moving around. I can't start the game at all. The music is playing, but that's about it
  15. StickMan64

    Hacking Guide - How to convert YouTube videos to Game Boy Advance ROM files

    Okay. In that case, I'm dropping this. When I learned I could make larger files, I thought I could put a whole movie in one rom. Unless the EZFlash Omega DE starts supporting 512mb roms anytime soon, then I'm not gonna work amy further.
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