Completely redid the transpiler and VM for C++ to resolve the previous memory bugs. The new port is Shattered Pixel Dungeon, a traditional roguelike dungeon crawler. See the corresponding thread, here.
Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use.
It's based on the source code of Pixel Dungeon, by Watabou.
Ported to Switch using the LibGDX Switch homebrew backend, SwitchGDX.
See...
It would be possible to add a cursor that uses the joystick/d-pad, but I had figured that it would be awkward and challenging to use, since the game is relatively fast paced and best suits touch controls.
A square is astray!
Correct its path and guide it to the finish line by drawing lines.
When you place a line, it becomes a collidable object in the game. Avoid obstacles and wisely place lines to alter the square's path.
This is a LibGDX game ported to Switch using SwitchGDX.
Homebrew Appstore...
Just released a new port. This time it's Pixel Wheels, a retro style racing game.
This is the first port to feature local multiplayer and full controller support.
Thread
GitHub Release
About
This is a LibGDX top-down retro racing game ported to Switch using SwitchGDX.
Features
12 unique racers
6 diverse tracks
3 championships
4 powerups
2-player local multiplayer
Links
Homebrew App Store Page
Releases
Source code
I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?