I remember seeing a thread a while ago about something being worked on along those lines, but the only information that was found on it was all in Chinese or something and I don't think it got anywhere. I do think the SX devs are working on cheat support, but other than that I haven't been able...
It's been a while so refresh my memory. You're referring to the mana "currency" that you use to create units and such right? I believe that's unit specific, each unit has their own amount of mana that they increase by defeating enemies iirc. Or am I confusing it with something else?
Money...
I'd imagine so, probably just a matter of finding the offsets as per usual. I've been meaning to take a look at this for a bit but I've been a tad busy as of late. Gonna try to get around to it this weekend.
There's a wealth of information on offsets in another thread from me and some others. We have all the EXP locations and information on the weapon structures and the like, if you're looking for more to add.
https://gbatemp.net/threads/request-hyrule-warriors-de-editor.506421/
As for language...
EdiZon definitely does support multiple save backups.
I've been toying around with the in app save editor that was added to it and hope to make a script for HWDE in it once it's next release rolls around if all goes well.
There's a build of FTPD floating around that fixed the issues I was having with it, here https://github.com/WinterMute/ftpd/releases/tag/v2.2.0-e627691c-switch. Might be worth a try.
Got it compiled but now it won't load the json file, it freezes. Still does backups and restores fine. Did the syntax of the json change at all or did I screw up compiling it?
If you decide to take the easy way out, at least do it some interesting way, like 5 fishing magnets and ropes... Run out to the space x rocket as it's about to take off.... Ohhhh add some snow skiis and skii into to space!!!