Recent content by yerWizard

  1. yerWizard

    Homebrew Why I think an N64 emulator would be possible on the New 3DS!

    Im pretty sure it is possible, take a look at this. It runs fairly well to me and the n3ds might do even better depending on the multicore usage of mupen64+ if there is.
  2. yerWizard

    Homebrew [Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS

    Do you have admin rights? Try 'sudo make'.
  3. yerWizard

    Homebrew Daggerfall for the 3DS?

    If DaggerXL ever gets released im interested in porting it to the 3DS.
  4. yerWizard

    Homebrew [Release] Kurok

    CtrQuake and Kurok have c-stick support so if what you say is true (i don't own a circle pad pro) it should work already.
  5. yerWizard

    Homebrew [Release] Kurok

    He is refering to the circle pad pro accessory.
  6. yerWizard

    Homebrew [Release] Kurok

    I recompiled Kurok with latest ctrulib so now it should work with homebrew launcher 2.0, also changed hosting to google drive so hopefully no one gets any problems with the download anymore. IIRC circle pad pro support hasn't been added to ctrulib so i can't implement it.
  7. yerWizard

    Homebrew Homebrew Development

    Is there a way to get information from uniform variables in the vertex shader like glGetActiveUnform()?;
  8. yerWizard

    Homebrew Homebrew Development

    Take a look at this: https://github.com/Lectem/3Damnesic
  9. yerWizard

    Homebrew Homebrew Development

    I have the latest Devkitpro and ctrulib. I am using a modified textured_cube example but the makefile is intact. I have the .obj file in the data folder.
  10. yerWizard

    Homebrew Homebrew Development

    Nope, this did not work.
  11. yerWizard

    Homebrew Homebrew Development

    Im trying to render a model using citro3d and im getting this: What rule do i add to the makefile?
  12. yerWizard

    Homebrew [Release] Quake2CTR - Quake 2 port

    @MasterFeizz glad to see you back! Nice work! One thing, when i save doesn't matter where, after i load the save i start at the beggining of the level i saved in with only the pistol. Is this supposed to happen?
  13. yerWizard

    Homebrew Homebrew Development

    This along with the previous fix did it! Thanks!
  14. yerWizard

    Homebrew Homebrew Development

    Mtx_Translate(&model, 0.0, 0.0, -2.0f, true); This didn't work. Also i'll have to look into the premultiplying of the matrices, i still don't understand much of this.
  15. yerWizard

    Homebrew Homebrew Development

    I modified the textured cube example to make a simple move camera using the circlepad to learn citro3d and picasso and i'm having a lot of trouble with the view and model matrices. The cube just doesn't show up on the screen when i add the view matrix to the main file and shader file. Here's...
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