Contains the start of the opcode actors for e.g. 32 opcodes as in nesasm on the Zilog 80, then all of them in non-major classes. Now just (LD . 0x0A).
Here's the latest source (v0.1.9) :
sf.net/projects/neko-z80asm-scm/
All hex codes are in as well as the base argument actors for evaluating assembler syntax.
Latest source is here (v0.1.8) :
sf.net/projects/neko-z80asm-scm/
All opcodes are in, with maybe some mistakes on the mnemonic syntax but the z80 opcode table where the hexes etc are should be usable.
neko-z80-asm is a Zilog80 assembler coded in guile (1.4).
The latest source is available here (v0.1.7) ...
Half of the Zilog 80 opcodes are in, including obfuscated ones, nothing for game boy assembler yet except for the actor class.
Here's the latest release (v0.1.6) :
sf.net/projects/neko-z80asm-scm/
The genetic programming system is almost finished. I just need to build the parse tree from a Genome instance, then adapt the writing of the ParseTree instance itself.
You can use neslisp to compile and fetch errors on the command line (in...