Tutorial How to make 3DS Games with Unity

Should I add some Demo Projects?


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Th3Travler

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mmmm on unityforn3ds 1.3.4 (unity editor 5.6.5) I haven't heard of a bug related to sprites or culling, but yes to the UI button object made from the editor...

aniway I'm not using that versión, i'm using unity 5.6.6 (unityforn3ds 1.3.10) and I have never had problems with sprites or buttons made with the unity editor, Only this is that when activating culling occlusion, the 3D objects (some cubes made with unity and a low poly house) and Sprites that move in the scene do not render in the camera when testing in the console or in citra, as if they did not exist.

I know they exist because the collisions of those objects work unlike rendering.

Anyway, I'll try what you suggest and see how it goes, thanks in advance <3
ohh 5.6.6 is that out in the wild? from what I have read that was the most stable version that was ever released for the 3DS.
 

AliSd

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Hello everyon I NEED HELP!

I made some objects in Unity N3DS 5.6.5f but the result is not satisfying


Expected:-


IMG_3024.jpeg


What is on my N3DS :-

IMG_3025.jpeg


I am not sure what is the problem.
I faced this problem with the default settings

is it the light? Is it something else?

thanks.
 

SinonsBedroom

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Hello everyon I NEED HELP!

I made some objects in Unity N3DS 5.6.5f but the result is not satisfying


Expected:-
I had weird lighting issues. The one change I made that I know worked for me was turning off reflections in the objects material. under the forward rendering options. not sure if that'll help
Post automatically merged:

Hello everyon I NEED HELP!

I made some objects in Unity N3DS 5.6.5f but the result is not satisfying


Expected:-


View attachment 432190

What is on my N3DS :-

View attachment 432192


I am not sure what is the problem.
I faced this problem with the default settings

is it the light? Is it something else?

thanks.
Oh, and I changed the main maps source from metallic alpha to albedo alpha, with both smoothness and metallic set to 0
 
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Th3Travler

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AliSd

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You cant use pixel based shaders aka Fragment shaders. The 3DS GPU was made before that tech was around. Here is the list of working shaders for Unity 5.6.5 .

https://gbatemp.net/threads/how-to-make-3ds-games-with-unity.441193/page-13#post-10303463

hopefully this works never linked to a pervious post before ^_^

What affect are you trying to make? looks like you have a shader that is masking the edges of that wall?
Thank you so much
Post automatically merged:

I had weird lighting issues. The one change I made that I know worked for me was turning off reflections in the objects material. under the forward rendering options. not sure if that'll help
Post automatically merged:


Oh, and I changed the main maps source from metallic alpha to albedo alpha, with both smoothness and metallic set to 0
It works thanks !
 
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Jalm

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ohh 5.6.6 is that out in the wild? from what I have read that was the most stable version that was ever released for the 3DS.
yeah, although it was somewhat difficult to find it.
The most stable unity for 3ds (that i know) is unityfor3ds-1.3.11 but since it is lost media I don't know if it uses the same version of unity.
 

Th3Travler

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1.3.0 is 5.6.5f and 1.3.11 is 5.6.6f2 which means you have the most stable version :)
would you umm...know how one might acquire and unlock said version...
if you know just ping me - I know this is a sensitive subject on gbatemp so don't link anything
if you know just ping me :)

I am also hunting for the Unity 3DS tutorials that use to be hosted on the Devnet but that seems to be be far harder to acquire than an IS-Snake Box it self lol

1713760855592.png
 
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Jalm

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1.3.0 is 5.6.5f and 1.3.11 is 5.6.6f2 which means you have the most stable version :)
would you umm...know how one might acquire and unlock said version...
if you know just ping me - I know this is a sensitive subject on gbatemp so don't link anything
if you know just ping me :)

I am also hunting for the Unity 3DS tutorials that use to be hosted on the Devnet but that seems to be be far harder to acquire than an IS-Snake Box it self lol

View attachment 433017
I don't have 1.3.11, I have 1.3.10 which uses the same version of unity.

and yes, I know where you can find this version on youtube. i would help more to preserve this software so that it does not become lostmedia but my internet is too slow to upload it to the internet archive.

Sorry for my bad English, the translator doesn't work very well for some time ago
 

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Th3Travler

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I don't have 1.3.11, I have 1.3.10 which uses the same version of unity.

and yes, I know where you can find this version on youtube. i would help more to preserve this software so that it does not become lostmedia but my internet is too slow to upload it to the internet archive.

Sorry for my bad English, the translator doesn't work very well for some time ago
Aww you English is good enough man :)
yeah 1.3.1 is still a good version to have, sucks about the slow internet. Maybe a visit to a coffee shop or internet cafe with faster wifi can help with that..do internet cafes still exist? :lol:
Im sure someone has 1.3.11 on a harddrive somewhere just biding his time same with those tutorial files.
 

Jalm

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Aww you English is good enough man :)
yeah 1.3.1 is still a good version to have, sucks about the slow internet. Maybe a visit to a coffee shop or internet cafe with faster wifi can help with that..do internet cafes still exist? :lol:
Im sure someone has 1.3.11 on a harddrive somewhere just biding his time same with those tutorial files.
well... they still exist here, but the upload speed is worse than mine xd
Tomorrow I am going to hire a new internet provider that supposedly has optical fiber for my area, to finally be able to preserve this and more for future generations
 

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Th3Travler

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well... they still exist here, but the upload speed is worse than mine xd
Tomorrow I am going to hire a new internet provider that supposedly has optical fiber for my area, to finally be able to preserve this and more for future generations
:blink: wow! you got quite a few versions pls let me know when you got them up! :)
 

JonasRawen

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Hey guys! I have a tiny problem and I would be so happy if somebody would know what to do. The issue is that when I move as little as 50 units (idk probably meters) in my Unity project, I encounter extreme Floating Point Accuracy issues - everything starts jigglying and wobbling, to the point where it's virtually unplayable. Curiously enough, this problem exists still on Citra, but is like a 1000 times more subtle - on coords 1000+ on Citra it looks comparably to 100 on my 2ds (old one). Thanks for any replies :)
 

Th3Travler

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! I have a tiny problem and I would be so happy if somebody would know what to do. The issue is that when I move as little as 50 units (idk probably meters) in my Unity project, I encounter extreme Floating Point Accuracy issues - everything starts jigglying and wobbling, to the point where it's virtually unplayable. Curiously enough, this problem exists still on Citra, but is like a 1000 times more subtle - on coords 1000+ on Citra it looks comp
well...
for sure those are float point errors.

could be a few things -

-What version of the SDK?
-how was the geo made?
-is it broken up into parts or combined?
-if you make a cube and move it to the distance where the float point errors occur does the new cube also have this float point issue or only the terrain? ( if the cube does not the ground geo may be to big and need to get cut up ) Geo can only be so big - or combined only a certain distance away before float point errors will just show up.

-What materials are assigned to the geo?
-How many polys are being drawn on screen?
-Are your UV's very far from 01 space?
-Could you upload a sample project?
-Have you removed objects in the scene to see if that stabilizes it?
-Have your tried moving the level to a new project?

I heard that World Streamer plugin for unity works on N3DS. might help give you a large open world if that is what you are aiming for.
 
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