Members who reacted to message #9

All (8) Like Like (8)

    1. Like

      yoyoyo69

      Well-Known Member
      • Messages
        420
      • Blog entry comments
        2
      • Reaction score
        280
      • Trophies
        1
    2. Like

      derYASIN

      Member
      • Messages
        9
      • Reaction score
        3
      • Trophies
        0
    3. Like

      rad140

      GBAtemp's "over quoter"
      • Messages
        227
      • Blog entry comments
        10
      • Reaction score
        25
      • Trophies
        1
    4. Like

      Julie_Pilgrim

      Secretly three raccoons in a trench coat From (REDACTED)
      • Messages
        2,646
      • Blogs
        3
      • Blog entries
        44
      • Blog entry comments
        1,147
      • Reaction score
        34,480
      • Trophies
        3
    5. Like

      Tyvar1

      Well-Known Member 30 From Stockholm, Sweden
      • Messages
        128
      • Reaction score
        179
      • Trophies
        0
    6. Like

      banjo2

      gamer From society
      • Messages
        2,344
      • Blogs
        1
      • Blog entries
        35
      • Blog entry comments
        265
      • Solutions
        1
      • Reaction score
        6,720
      • Trophies
        1
    7. Like

      Wavy

      Splatana Stamper Enjoyer From MAP13: Downtown
      • Messages
        303
      • Blog entry comments
        8
      • Reaction score
        433
      • Trophies
        0
    8. Like

      DSoryu

      GBA/NDS Maniac From In my house
      • Messages
        2,376
      • Blogs
        4
      • Blog entries
        9
      • Blog entry comments
        17
      • Reaction score
        2,884
      • Trophies
        2
  • Loading…
General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and already set up animations for when he shoots both standing and walking
    +1
  • S @ salazarcosplay:
    @Xdqwerty you could
    add alcohol to the game too
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, one of the curative items has the internal name of "beer"
  • Xdqwerty @ Xdqwerty:
    although it looks like a coke can
  • S @ salazarcosplay:
    @Xdqwerty what is the game based on
  • S @ salazarcosplay:
    what was the inspiration
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, based on my ideas i'd say mega man games (probably mega man zero mainly)
  • S @ salazarcosplay:
    I had some ideas for megaman based game
  • S @ salazarcosplay:
    @Xdqwerty make people have their own character
  • S @ salazarcosplay:
    and be able to fight other players
  • S @ salazarcosplay:
    and co op
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
    Xdqwerty @ Xdqwerty: btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the...