This is a SSBU gameplay overhaul mod. I've been playing Smash Bros. since N64 and I wanted to turn the Ultimate version into a completely new experience.
Consider this is an alternate reality Smash Bros, one where the fighters played more similar to their original games counterparts.
super trash bros.
A mod that makes sweeping gameplay changes to the SSBU roster
Key features/changes:
Double jump is no longer a standard mechanic
Each fighter's physics have been retuned to play tighter and to more closely resemble their respective games
Each fighter's size has been taken...
I made a quick mod to hide the bubble shield and it's effects. I'd like to remove the guard timer, but I don't know how D:
Download: https://gamebanana.com/effects/6519
Enjoy!
Is there any project in the works to make Link's Awakening run a little better? Maybe like disabling autosaves or removing shader effects or something? Even with OC the framedrops are happening often and are severe.
It seems clear to me that if Nintendo hasn't patched it by now they don't ever...
I want to change 'resident evil 4' to 'Resident Evil 4' idk wtf they were thinking with that title as re0, 1, 5, and 6 all have proper capitalization.
Also would be funny to rename 'Pokemon Sword' to 'Pokemon Gun'
In Luigi's Mansion 3 while you hold B Luigi goes into a pseudo tank control, where the L-Stick won't change his direction, is there a possible cheat or something to force this when you're not holding B?
I'm curious if system modules have the kind of injection access to alter an individual game's volume levels, say like 50%-200%. Some games are just naturally much quieter than others and having a system module to adjust that would be incredible
Is there a way to disable bloom in DQXI? On PC it's possible using SpecialK, I'm not suggesting porting SpecialK, just that there are internal shaders that can be disabled
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi