I'm aware lots of NDS games use overlays stored in NitroFS to reduce the memory it uses at a time. But how would you go about implementing overlay programming in a homebrew game?
Searching online, I found that it maybe could be achieved by using linker scripts. But how would you go about...
I'm working on a game built with libnds. I've got to a certain point where I've got over 90 files and 35MB in nitrofs data. For some reason, however, when I try to read the file named snd_floweytalk1.wav all the bytes returned by fread are 0xFF, so there must be some issue with loading the...
I've recently started work on a port for Undertale to the Nintendo DS. I've been modding NDS games for quite some time now (I'm a member of Team Top Hat, working on a Layton 2 Romhack) and I wanted to see this amazing game ported to the console. I've started writing the game in pure libnds and...
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