I guess you were around during the Pokemon Sun & Moon launch then. People who went online with the games before its release date were banned, but reviewers weren't. But if it's only a couple days early you're playing it then sure.
Why would I want to update first before doing that backup? Are there more keys introduced in 5.1 that it would backup? I was worried maybe there might be more limited access.
I'd read about that, but isn't it a concern that in a future firmware they will do efuse checks to see if it matches? Using online safely is the most important part for me and don't care about playing "Backups" in the future, just having good chance of still having control over the machine when...
Been out of the loop for a long while and want to update my Switch to start using it online again. I haven't exploited my switch at all yet.
I'm on 4.1.0 and am wondering if there's anything I should do, like in regards to extracting certain keys before I update fully so that I have better odds...
Pretty sure that's because the Linux environment has a hell of a lot less overhead and abstraction than Windows. Game is compiled from the same damn code for either platform.
Anyways, C# and relevant compilers have evolved over the years. C# is very much viable for developing high performance...
It definitely can be, C#, .NET and relevant libraries have come a long way and the language allows you to do pretty low level stuff if you really want to by enabling unsafe operations. C# has gotten a bad rap from people just letting the GC take care of all data and how bad the early days GC...
You can make things cross platform with C#, they just have to make sure it's mono based. People like using WinForms since it's so simple and quick but it can be used in a cross-platform way.
It's a mass-produced chipset used in many different consumers devices... It's thus fairly generic relative to the usual console chipset.
public static bool IsGenericProcessor<T>(this Dictionary<string, T> processors, string name) where T : Processor => processors.TryGetValueSafe(name) is...
Anybody?
I've since managed to find all tickets on my 3DS related to it and deleted them, including the broken title that existed, but it still errors when trying to install the "unique Console ID" version of the CIA I made using my legit ticket from my ticket.db. I can install the 000000...
So, I have a ticket in my ticket.db from long ago that was a legit download of The Legend of Zelda: Four Swords, I was able to see this using a decrypted NAND and CDN-FX. However the ticket does not seem to show up in FBI.
I don't have access to the e-shop to redownload it legitimately. So my...
Have you played the game again first and had it create a new save file? JKSM will fail if you don't let the game make a save for it to import into first.
I meant if it was adapted to allow its variables to be set by the user, so that people could copy those details from their other 3DS and use them on the banned 3DS.
I think it still has a potential use... For people with a second 3DS, we could just input the info from our second 3DS into settings for this so that our banned 3DS can work again, without having to inject anything.
Is there anything unique in a CIA file that Nintendo would be able to see everyone playing that pirated version of and just ban them again anyways? Or are CIA installs untraceable?
(Though I generated my own CIA from the .3ds version using a xordpad from my 3DS, if that changes things at all..)
It's not the movies or games downloads that I would worry about, like breaking into networks, downloading encrypted things, spying on network traffic. I have seen so many "Top Secret" seals on files when I was a kid
I was obsessed with finding UFOs, a surprising amount of US files where stashed on computers in other countries, China back in the early 90s omg sooo much