I saw news of this new automated N64 decompiler: https://github.com/rt64/rt64
Sounds good.
Does this mean we can have a tool to make them into 3DS CIAs soon?
VGC has an article and they link to this page: https://developer.apple.com/app-store/review/guidelines/
Article: https://www.videogameschronicle.com/news/apple-lifts-app-store-ban-on-game-emulators/
So, what emulators should we look out for?
Can the "Extra Data" which includes player-made levels be shared between systems, and has the complete set been archived?
I imagine it's copyright-free since it's all player-made content and the data files don't include artwork.
I saw that the last level of Super Mario Maker has been beaten, and it got me wondering if the level can be played on 3DS somehow. Does anyone know if it can be and if so how?
This isn't something I know a lot about, but I get the impression that Project 64 v1.6 still has a following. Why is that? I would have thought, perhaprs naively, that the latest version would be better.
I think there was also a v1.7 circa 2005, but I think you had to pay for it or be on some...
Wasn't the last update to Citra around 6 years ago?
If so it doesn't seem like this news is going to have any effect on anything, except maybe giving someone else the idea to pick up development.
That sounds a bit misleading about the BS Zelda titles. Aren't large parts of them made-up to fill in the gaps? Or perhaps my knowledge is out of date.
I believe the dispute hinges on conflating payment method with store. iirc Epic was unhappy that apps on the Play store can't use credit card billing and must use Google IAPs, where Google takes a huge cut. Seems a legit grievance to me.
I expect this is mostly about setting a precedent for...
Some games have an official PC port, like Star Wars Episode 1 Racer. I wouldn't recommend it though as they took out the split screen mode.
The Turok trilogy is also available for PC, as is Glover and Forsaken. The Glover port does not have good reviews.
I am trying to hack Fire Emblem Warriors on my 2DS XL, I have been trying to get it to work, but I need some extra help figuring it out. I have HEX codes, and a possibly outdated plugin, but I dont know how to implement them