So what would be the result of that battle? Because when I use the older version I can give priority to either the gc controller or the wiiu gamepad by selecting YES or NO in the prompt. I don’t have to disconnect any controller.
Can I replicate that in the newest version?
I am actually using an older version of nintendont (v6.489 from Jun 2 2020). When I launch a gc inject, I can choose in the “do you want to use the gamepad?” prompt whether I prefer to use either the wiiu gamepad or the gc wavebird connected to an official gc hub. I do not have to disconnect...
So basically either I need to use an older version of nintendont or just unplug the gc controller usb hub if I want to use the gamepad as player 1 with autoboot injects? In older versions I had the chance to select gamepad or usb as player 1 in the prompt immediately after launching the game…...
Do you mean zelda3_assets.dat inside /switch/zelda3 folder? I have that. Is there a new version of zelda3_assets.dat that may be not compatible with the new compilation of the .nro? Because I cannot find any other reason why it does not work...
Those NSP forwarders do not work for me... the quit as soon as I launch them. My previous nsp made by myself does not work with the new build of the .nro neither.
I personally handled a call from the second highest person at Raytheon. That call bothered me a lot... The guy was nice and smart what bothered me was the way management basically just blew him off instead of going the extra mile to help him.
In the end that call ended up costing Dell millions in lost contracts with Raytheon, and really the issue could have been solved for like 450 bucks lol
I always thought that capcom shuffled the games in these collection, but apparently they are all in chronological order, which makes legacy collection 2 worthless