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  1. TheGershon

    Emulation Homebrew Emulator [UNOFFICIAL] Some Libretro cores compiled with RetroArch Wii v1.7.9 (and other versions)

    Any chance you could look at getting HID USB devices working correctly? It seems like they were broken back when 1.7.6 was new. Would be great to be able to use certain USB gamepads that don't work out of the box. I just spend a couple hours trying to get my retro-bit Saturn USB gamepad working...
  2. TheGershon

    Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

    After running the old game, reboot into godmode9 and copy 'SYSNAND VIRTUAL -> gbavc.sav' to gm9out, then launch the new game, reboot, and copy it over that same file.
  3. TheGershon

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    settings.ini doesn't seem to correlate to the inputs in this version, all of it's mappings are 0 by default.
  4. TheGershon

    Homebrew [Release][N3DS] Sonic 1 & 2 (2013) Decompilation port

    Script mods that map to the engine's X button such as Veenee's Super Sonic Tweaks seem to conflict with the button mapping here, when I press X (3DS) it pauses the game instead. I can confirm that it works as it should on the PC version, so it's not a problem with the scripts. I'm guessing...
  5. TheGershon

    ROM Hack Kingdom Hearts 3D Dream Drop Distance Save Hack

    Yeah, @delebile seems to be MIA. Does anyone have this backed up, by any chance? I can't imagine the editor is just wiped off the face of the earth.
  6. TheGershon

    PS1/2 IMC Audio Format help

    I'm trying to convert an IMC audio file to something playable. ffmpeg supports this format but gives me the error "Invalid data found when processing input". MFAudio can partially read it and lists the format as "RAW - Raw Sound Data - Compressed ADPCM", but the audio skips and repeats itself...
  7. TheGershon

    Hacking Best Way to Mod Any Wii: ModMii for Windows: Official Support Thread

    Path didn't work, but thanks for helping me out regardless. I'll just have to make do
  8. TheGershon

    Hacking Best Way to Mod Any Wii: ModMii for Windows: Official Support Thread

    Hmm, seems you're right. Throwing mGBA in there works perfectly. Is there a way to only edit the path of an existing forwarder? I've found a RetroArch forwarder that seems to work, but it points to the SD card.
  9. TheGershon

    Hacking Best Way to Mod Any Wii: ModMii for Windows: Official Support Thread

    Well that was something obvious I should have tried. Nevertheless, I still got the same result, nothing but blackscreen and an unresponsive wiimote. EDIT: Tried loading the .dol right from the homebrew menu and it simply returned me back to it, so it's not the wad I'm making
  10. TheGershon

    Hacking Best Way to Mod Any Wii: ModMii for Windows: Official Support Thread

    Been trying to search for this, but have had no luck. I'm trying to create a forwarder channel to launch a homebrew app (RetroArch) off of my USB drive. The ModMii forwarder maker gives me the option to make a SD\USB Forwarder. When I do so, it only asks me to specify a path, and not whether it...
  11. TheGershon

    ROM Hack [Release] Ultimate GBA VC Injector for 3DS

    Been having this trouble with all of your injectors, for some reason elements are shifted to the right. It's not just my computer's display, it looks like this in the completed .cia as well. No idea what I could have changed. I'd post a picture to show it if I could, but I can't.
  12. TheGershon

    Hacking NOOB PARADISE - ask away

    Is it possible to use a virtual sd card in wii games? My slot is broken and there are certain Brawl hacks that are impossible to fully play without an sd card, even with ISO Building.
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