It’s attempting to emulate exactly what the original hardware does using an fpga. It’s not exactly because fpga vs. approximately because software (analogue’s marketing bs). The fpga has to be programmed too.
I have slot 1 access and can load off flashcart etc but the saves to SD option doesn’t seem to be working. I have set it in the options but I’m not sure if there’s more I need to do?
I was using a 2012 Panasonic (1080p) panel until end of last year. It had a good picture at the time and scart, component, HDMI but no Wi-Fi or smart apps so I used my PS3 for movies, Netflix and YouTube etc.
I’m not really sure tbh but it probably depends on the specific game. I’m not the biggest GameCube controller fan but some games don’t feel right unless you’re using one. Saying that I imagine Nintendont or Devolution and one of the supported console controllers is probably the best option if it...
I have a few GameCube games too, the Rogue Squadron games and Smash Bros.. but I don’t play them much now tbh. I used to love playing those ones with friends though.
If you need any help with this stuff anytime just let me know :)
It’s no problem :) and there should be no corruption but I recommend using a recent stable Dolphin release. This video shows iso to rvz and it’s similar to go from rvz to iso:
https://wii.guide/wiibackupmanager https://wiibackupmanager.co.uk/ to convert your iso to wbfs.
The great thing about rvz format is that it’s lossless so as long as you have a PC you can convert back to original disc backup and then from iso to wbfs.
You can convert rvz to iso in Dolphin.
Then iso to wbfs using Wii Backup Manager.
If you need more help just let me know.
I thought that might be the reason. Would have been nice if the DCIM folder had been used by games too but it’s Nintendo idk.
Thanks for the super software and support :)
I noticed Face Training takes a little while to load the first time because it uses a 64MB save and I’m not sure but the Japan DS game it’s based on uses a 2Mbit save?