Did you do a site-wide poll to figure out what most people use gbatemp for, or did you just assume that since you use it a certain way everyone else does too?
The motion aiming kinda breaks the game, because it's balanced around timing your shots to the sway of the laser, with motion aiming it's basically as perfect as you can hold your hand still.
But if you want to make it as easy as possible, then motion aiming is the way to go.
Ryujinx is generally slower than yuzu in most games, and each emulator has games that work better than in the other one.
It's dumb to choose one over the other at this point, they both have their use.
Al chile.
I hope this happens sooner rather than later, because it's not just for people who only speak English, some people might just prefer English exclusively.
This is like telling someone to "Bing it", I don't think anyone thinks about Evolve when talking about asymmetrical multiplayer games.
Or at all, really.
Game looks alright, but Bandainamco will probably sell it for $60 plus DLC.
Did you manage to get those variables working?
I've only just started trying to do disassembly and I found a lot of other variables but they don't work at all when used in the ini.
Namely, the upgrade and weapon variables, and the graphics settings.
I mainly made it for people playing at higher frame rates, because it becomes really difficult to parry at over 120fps, and it makes it too easy at 60fps, and it also changes the timings for its preparation time to make it less random, though there's still a little randomness. One sets the...
I already uploaded an easy mode for the EMMI grabs a few days ago but I never put it on the switch mods page.
All you need to change for the QTE window is rConfig.fGrabQTETime and rConfig.fGrabSecondQTETime, the others are just how long it takes for the EMMI to prepare the hit. You need to edit...
Hopefully this means DQ12 will have an orchestral soundtrack on launch, unless he left stipulations in his will against allowing gaijin to enjoy his western-inspired music.