I've found this at github, but I don't know how to compile this...
https://github.com/dnasdw/bflimtool
If this tool is really able to make png->bflim conversion, it would be really helpful for my LoZ ALBW translation.
I'd like to share a small tool by TTEMMA (with author's permission), if someone is interested.
There are 2 tools, actually.
Zar.exe can extract/repack .zar containers from Zelda: Ocarina of Time 3D.
Gar.exe can extract/repack .gar containers from Zelda: Majora's Mask 3D (but not .gar.lzs files...
Could anybody explain how to build fully working Zelda ALBW (PAL) .cia from decrypted files with MODIFIED data (translation), please?
After decrypting ROM file, replacing some files in "romfs\EU_English" folder and rebuilding RomFS.bin with this batch file:
Echo off
SETLOCAL...
Could someone help with finding the main font in this game (used in dialogues, menu...) please?
We have found some fonts, but there are all... wrong:
00\hbm_eng.bin (wii menu font)
00\system.tpl (2 fonts, not for dialogues)
04\staff0.brres (yet another "not for dialogues" font)
We need to find...
It's not the movies or games downloads that I would worry about, like breaking into networks, downloading encrypted things, spying on network traffic. I have seen so many "Top Secret" seals on files when I was a kid
I was obsessed with finding UFOs, a surprising amount of US files where stashed on computers in other countries, China back in the early 90s omg sooo much