Search results

  1. WiiFreasko

    Hacking Nintendont

    imho it would be best to add exceptions for the james bonds instead of making a new patching system, 1.80 was working really well
  2. WiiFreasko

    Hacking Nintendont

    just played a full cup of GP1 usind SD and GC controller, rev 80 nailed it :) great job guys :P
  3. WiiFreasko

    Hacking Nintendont

    GP is not playable from SD card yet using GC controller, Fix94 recommends USB HDD for now
  4. WiiFreasko

    Hacking Nintendont

    Mario strikers works fine now :) thanks for the fix
  5. WiiFreasko

    Hacking WiiFlow 4 The Masterpiece Pack by Abz

    yeah, 1054 uses old cache method and is indeed very stable, maybe that's why Abz kept it in his pack in the _Alt_Stuff folder. Glad your setup worked again :) Freasko
  6. WiiFreasko

    Hacking Nintendont

    same thing with rev 1.76 :(
  7. WiiFreasko

    Hacking WiiFlow 4 The Masterpiece Pack by Abz

    very weird, only nintendont support was added after 1072! try to go back to 1072 then and see if all works well. if wii games work again then you can try updating to 1073. if you don't find it I can give you here's a link
  8. WiiFreasko

    Hacking Nintendont

    testing 1.75 and it seems my GC controller is acting weird. it stopped working in Mario Strikers, it worked with MArio GP 1 until the race starts then I can't move!!! Edit: the other games work fine, so it's only Mario Strikers and GP problem with the new controller code
  9. WiiFreasko

    Hacking WiiFlow - an open source GUI USB-Loader

    no it's either B on source or B for source, no need to touch the ini
  10. WiiFreasko

    Hacking Nintendont

    I smell a triforce update coming soon...
  11. WiiFreasko

    Hacking WiiFlow 4 The Masterpiece Pack by Abz

    which version were you using before the update? you can try to force cios 249 in startup settings anyways and see if that helps, if now you can try rev 1054 in "alt_stuff"
  12. WiiFreasko

    Hacking Nintendont

    I've read what you wrote, your suggestion is ok, but remember games can freeze or you can exit via hard reset or what not... so the stub will not cover all those cases.
  13. WiiFreasko

    Hacking Nintendont

    use latest wiiflow mod rev 1073+ to autoboot nintendont it's actually turning the autoboot setting off after nintendont gets the gameid, not the autoboot itself it's very easy to achieve and imo it's an annoying bug as it is now. Edit: 5 secs is not enough if your controller is not plugged, also...
  14. WiiFreasko

    Hacking Nintendont

    you didn't get my point. autoboot is handy and a must for loaders (in fact all loaders use autoboot by default and there's no way you can disable it) but it should not be kept "ON" after exiting a game (using loaders) since if you launch nintendont via hbc the next time you need to be spiderman...
  15. WiiFreasko

    Hacking Nintendont

    imho the nincfg.bin should be deleted automatically when the loader is launching the game. the presence of autoboot option in the nincfg file makes nintendont load the same game if ppl lack razor sharp reflexes to press "B" on time, beside causing the weird issues ppl are reporting. In case ppl...
  16. WiiFreasko

    Hacking Nintendont

    I tried a second time, created a new game then reset then loaded the old save and now it works!
  17. WiiFreasko

    Hacking WiiFlow - an open source GUI USB-Loader

    use combined view (set this option "on" first in startup settings iirc) then in the source menu press B on the icons you want to combine followed by back
  18. WiiFreasko

    Hacking Nintendont

    Chibi-robo 1.69 loads fine and starts new game and everything but freezes when loading from old save
  19. WiiFreasko

    Hacking Nintendont

    It autostarted games just fine from wiiflow on normal wii here!
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