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  1. Johnny on Flame

    EverSD launches EverPatcherVS 3.0.0; includes new internal application EverSD X-TRA for Evercade VS

    X-TRA is powered by Dear ImGui and SDL2, while the emulators are RA cores. The choice of style was made in order to build something we knew would be more familiar to users on this niche.
  2. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    I don't think you need video playback with resolutions bigger than 320x240 when you're on the go [with the gcw]. Pre-encoding does wonders! However if the user wants to do playback of higher resolution media then he'll have to deal with resource-intensive stuff.
  3. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    Flowing bits via circuits has its own costs- It is true frequencies have a take on power draw, since generating oscilation ("clock generation") has its costs, but that's not the only player in the field, different instructions executed needs more power to be flown through the circuitry in order...
  4. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    Uh, what? That's our official bootloader. "pcercuei" a.k.a Paul Cercueil is part of the development team. Like I said, I do have internal documents but NDA limits what I can talk about, what I can tell you that the IPU is used for some generic image processing, like image scaling and...
  5. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    These macros and definitions are directly taken from Ingenics sources, read through em'. I know what these "underlined text with a different color indicates", lets talk about these: - Superfetch has NOTHING to do with the case in point. It's just a way of pre-caching certain assets into RAM. -...
  6. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    Sorry, I overlooked your post- let's go back a bit.... aaaaand... - Media Playback: You can play videos and music on it. Nobody really experimented much, but there's more than enough hardware to decode most just fine. (take this with a grain of salt.) - Web Browsing: Right now there's no...
  7. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    The GCW Zero can easily be pocketed, unlike a PS3 controller or a tablet, with the bonus of your phone not running out of battery. Also we have a library of games that are either unavailable under android or badly ported. Desktops =/= Embedded Platforms, that's a bad comparison. Unfortunally...
  8. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    It's not RAM usage itself- but the fact that you move four times more data every frame, and the fact that in most games you're required to do upscaling in order to fit. Did you even read what I wrote? Also, I have internal documents on the JZ4770 soc and on the LCD Panel, The specs won't mention...
  9. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    I respect your decision, if this device has minor issues you're not willing to go through, then why fork cash on it? What I ask of you is to check the validity of your claims before you post them on a public board. - RAM R/W is not as simple as you make it. - In embedded platforms you must trim...
  10. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    How is "cost" valid only for emulation? Only a handful games used /actual/ hi-res screen modes on the SNES, even the ones that used it can be played just fine. Also noteworthy is that most CRT screens didn't display an exactly crisp image in these resolutions. If you use a higher resolution, you...
  11. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    Anyways, I won't take this any further, I don't see this being fruitful for any of us, correct me if you will, but this sounds like nitpicking for me. We made a choice based on what we judged to be a good compromise, it's all over our FAQ the reasons why we made this choice.
  12. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    It's a screen that appears ONCE during the game and can easily be read. There's not much to it either tbh.
  13. Johnny on Flame

    GCW Zero Meets Its Goal, supported games announced

    Oh my god I can't play my games! They're unplayable without blending effects/unreadeable text! Wait what? Oh, BTW, These are actual screenshots taken using fbgrab on the GCW Zero. Give a chance for the device BEFORE you judge it. And I'm pretty sure your vibrator can't render blending...
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