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  1. Ignis00

    Hacking Tales of Destiny 2 English Patch - PSP JP Text Rip Required!

    Took a jab at it past July, I know, that's quite a *while*, but I gave up since the font looks horrible, and by that I mean... really. Needs ASM hacks regarding; lowercase font implementation, some in-battle tutorial string limit, expand some menu boxes to fit text, romaji-Arte names being set...
  2. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    Just checked and it just says that there's currently no recipes yet, it will be fixed on the next and hopefully final update. Thanks for the heads-up! P.S.: It won't break the game in any way, just a minute oversight... again.
  3. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    NOTE: - One might notice a accessory named "No_data" this will be addressed in the next update, due Next year.
  4. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    RELEASE: - Build: 1.1 (December 17, 2016) - Download: Check the first post! - It's a bugfix for the untranslated vessel name. NOTE: - Build 1.1 will only be applied to those whom will *ONLY* start from the beginning i.e a "New Game" due to how the game stores the strings. - Build 1.0 users...
  5. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    NOTE: - Found one untranslated text, where the vessel's name is still in Japanese, will provide a fix soon. Though, one workaround is to name it to it's default name:
  6. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    Huge ‎¥244 Million loss from the Japanese release, and various complications in the game; mainly lag and loading times that doesn't quite exist in the Steam and PS4 release, I think...
  7. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    No idea, decrypt your Vita save file and compare it to your steam save, if they match then you're in luck, if they didn't then just start from the beginning. Main reason why SE didn't bother localizing it. That's a problem with your dumps, and that I have no idea what should be done.
  8. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    You can host the game wherever you want, I won't mind. My statement specifically states the "PATCH" aka the "BINARIES" aka the "ZIP-FILE-THAT-I'VE-PROVIDED" itself should not be hosted anywhere else without my permission. Pre-patched files should be out of that scope, thus you may.
  9. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    They do, it's to showcase that the entire dialog is now readable and that the third line now has its own frame. That's why there are two images in the "after" section whiles the "before" only has one. If you read the entire thread, you'll understand what I'm saying.
  10. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    None, as far as what I had done, it's only for Windows. Though it is possible, just use Bootcamp to install Windows. It's good to hear that you've managed to make it work. Though it's quite peculiar that moving it to "C:" was the only method that worked for you; I tried it on multiple drives...
  11. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    Remove spaces from your directory/folder names. Here are some examples: -Right: --C:\Users\<USERNAME>\Desktop\Project_Endir_1.0\<HERE_GOES_THE_FILES_IN_THE_ARCHIVE> --C:\Users\<USERNAME>\Compressed\Setsuna_Is_A_Beautiful_Woman_Folder\<HERE_GOES_THE_FILES_IN_THE_ARCHIVE>...
  12. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    RELEASE: - Build: 1.0 (December 10, 2016) - Download: Check the first post! - BE SURE TO READ THE UPDATED Bugs/Glitches section, and the new Untouched section. RANT: - Thank you very much for your support for these past months, I'll be sure to be on the lookout at things that I can improve and...
  13. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    UPDATE: - Final build for 1.0 and testing! - Updating the thread as we speak!
  14. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    I don't even know why did I typed that, chaotic but hey point taken.
  15. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    -snip- I said the 1st to the 10th; not the first second, not the first minute, not even the first hour of the 10th, but within the entire span of what I've stated. Rant at me once its the 11th, but as long as my statement holds truth just calm your horseshoe. You the same as I need some rest...
  16. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    No one has any of the "localized" files other than me, therefore it's not a leak rather someone is also working on it.
  17. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    UPDATE: -Will start the patch creation along with the method tomorrow. -Two more days to glory!
  18. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    Thank you very much for your supports! And no, it's not a VN xD. It's a JRPG xD
  19. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    UPDATE: - Tentative, I repeat, "TENTATIVE!," release date: December 1-10, 2016; Just in time for Christmas! - I am nearing the end of flooring every bugs and glitches that my modifications had caused. NOTE: - To those who berate me for dragging this project on too long. You are welcome to open...
  20. Ignis00

    Translation Ikenie to Yuki no Setsuna (I am Setsuna.) Vita Localization Project

    As I've said on the OP, I really appreciate your help, though I'd like to take on this project myself in order for me to learn. And there's no problem about the textures, it's the "testing" that's "hard." I haven't stated that there are problems pertaining to the textures, all is quite well...
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