Mutant mudds is correct ID , eshop demo games have that 01 or 02 or 03 or 04 or 05 at the end.
Site only put upp all scene releases , SDK DevKit Tools is a scene release.
When from own region you just go to Eshop and you get seed there when going to the page off the game.
From other region you need to decrypted via D9 afterwards.
Did you tried to download w those 3 games with the decrypted key too see if that was good.
When you can decypt it with the key , then the title key is good.
Maybe the problem is with the encrypting from the decTitleKeys.bin to encTitleKeys.bin
The first 4 byte of the file need to contain, in big endian, the number of entries to process in this file. D9 can't handle more than 1024 entries, so there's your first problem. (1024 in big endian is 0x00 0x04 0x00 0x00)
No the format from the site is wrong .
Right on. I will give you a hint on how to fix that file, though...
The first 4 byte of the file need to contain, in big endian, the number of entries to process in this file. D9 can't handle more than 1024 entries, so there's your first problem. (1024 in...
Nope, and read here about that how to fix.
https://gbatemp.net/threads/release-funkeycia-make-good-cias-from-eshop-content-no-tickets-needed.423025/page-7#post-6261184
Nope it's working fine , i tested with my own real ones and they work.
When you try the one from the site that is not good , it's not a real decTitleKeys.bin.
Yes that is right, but when you use PlaiCDN.exe -checkbin or -check , then you only will see if the titlekey is good.
-check : checks if title id matches key
-checkbin : checks titlekeys from decTitleKeys.bin