Hi,
I wonder if there are tools or ways to make tracks independent from their library file for 2SF & NCSF (and also USF/GSF), so that each track would be in .2SF/.NCSF (and .USF/.GSF) without the .mini prefix .mini2SF and so on).
Sometimes I only want to keep one or two tracks and don't want...
This is a genuine save file without any cheats used featuring :
All characters obviously unlocked (you need the DLC to play Max/Shiva/Estel)
S-ranks on all stages and all difficulty levels including Mania+
All alternative moves unlocked
Roo unlocked
Best survival mode score : Level 43
Even...
If you don't use it at all, delete it like Drakzelex suggested, but if you use it, just open tesla overlay with L + D-PAD DOWN + Right joystick push and click on ReverseNX-RT, then deactivate it
So technically is it possible to have the base game installed, and have the update in layerfs (exefs and romfs folders) so that the game would load with the update despite the fact it's not installed or do you mean its impossible with layerfs ?
I see.
But atmosphere mods can directly interact with games launched by qlaunch so I guess an Atmosphere module could make a game launch without its update. I'm not an expert but its sound way more easier than many other homebrews and modules.
I didn't know that tehre was a 0.9-dev version. I did it and it work.
That option is also on 0.8 but doesn't work, idk why.
But it's an unconvenient workaround because you have to uninstall the update, and reinstall it when you want to play with it.
I imagine an homebrew that could just launch...
Is there any homebrew to play to an installed game without the update, just the base game ?
I managed to do that by extracting the NCA of base game in romfs and exefs folders, and then putting them in Atmosphere/contents/GAMEID
I can play the game with my save, but it's the retail version.
An...
I see. I just found a way of avoiding SX OS with TegraRCMGUI. When I boot fusee_primary or Hekate from it, it works, so I guess I'll stick to that method instead of using my SX dongle which has a less efficient chainloader. Thank you
I struggled with this issues for day, when for me, it was just a sys module, ReverseNXRT, that cause some NSPs to crash at launch. Disabling it solve the issue. Maybe it'll help.
I know that's an old topic, but I struggled with this issues for days, when for me, it was just a sys module, ReverseNXRT, that cause some NSPs to crash at launch. Disabling it solve the issue.
Maybe it'll help people.
No one encountered the same issue as I do ?
I'm currently restoring all my games in Atmosphère 0.15 EmuMMC, but I'm still launching it from SX Launcher, not Hekate, which I can't use.
I would like to have some clues about that.
BIG UPDATE :
It seems that Hekate issue is caused by being launched through SX OS Menu ! (Booting SX OS -> Payloads -> hekate_ctcaer_5.3.4.bin). Hekate is not launching anything even though it works.
But when I launch Atmosphere EmuMMC with SX OS (Booting SX OS -> Payloads ->...
Ok so I delete the folder (S:\emuMMC\SD00\Nintendo) but nothing change.
In Hekate I can't boot CFW sysnand, CFW emunand, stock sysnand as well as Fusee_primary.bin. Absolutely nothing is working.
However, I since I created an EmuMMC with Hekate, when I boot Atmosphere throught SX OS menu...
Hi,
I tried to switch from SX OS to Atmosphere using that tutorial
https://gbatemp.net/threads/tutorial-from-sx-os-to-atmosphere.533337/
as well as that guide for emuMMC
https://gbatemp.net/threads/how-to-setup-atmosphere-emummc.541060/
My SD Card is a Samsung microSD 256GB EVO Plus U3...
I may try the new ram site, and download more RAM to my Switch. Not sure if ddr3 is the right ram
for it tho. Edit- no it uses floppy Ram, just like @AncientBoi