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  1. bayleef

    Homebrew [WIP] Dumping the bootrom

    See https://media.ccc.de/v/33c3-8344-nintendo_hacking_2016 Please do only respond to this thread, if you have to say something that could be helpful in order to dump the bootrom. Please do not discuss about sighax and/or its value here. It is hard to identify the posts that could help us with...
  2. bayleef

    Homebrew Best way to draw pixel buffer

    Hello, I want to draw raw RGBA buffer to screen. Until now, I used sf2d, but it seems overkill for this task: I have to create and free textures all the time. sf2d_texture* top_screen = sf2d_create_texture(400, 240, TEXFMT_RGBA8, SF2D_PLACE_RAM); sf2d_fill_texture_from_RGBA8(top_screen, buffer...
  3. bayleef

    Homebrew [Release] Lemmings for 3DS

    Clone of Lemmings. Version 0.6.3 Setup: Download the attatched file lemmings.zip. It contains .cia and .3dsx version. Fill the subfolders of the /3ds/lemmings folder with data from DOS Lemmings (see README.txt files in these subfolders). These files are not included in the archive since they...
  4. bayleef

    Homebrew ARM9 instruction set

    I want to write very fast code for the ARM9 CPU. At the moment I am using gcc inline assembler. However, following the BRAHMA example Makefiles, the Thumb-16 instruction set is being used. Wikipedia tells me: So, which memory regions can I use for 32-bit ARM instructions? Can I still use inline...
  5. bayleef

    Homebrew [Release] Robin Hood's Platform game

    I am proud to present my first Nintendo 3DS homebrew (3dsx files for ninjhax / homebrew launcher). This is a completely rewritten version of a platform game I programmed about 8 years ago to learn C++. Robin Hood's Platform Game is a single player platform game. Can you defeat Sheriff of...
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