I'm trying to fix it, but i doubt i'll succeed, too little c knowledge and attention span. It builds but i'm stuck at drawing the actual screen, it reports like its 0px wide but it's clearly defined otherwise
Yeah, i just stuck with emulator ripping, came up with the workflow to rip them speed-efficiently somewhat, and ripped all the weapon sprites in 2 nights. Thanks for the tips tho.
Hello. I'm trying to rip sprites from there, but they're appeared to be in custom format\palette with garbled pixels, but distinct enough from the background. All sprites are in single .pak file in that rom btw. Probably it uses some custom format, but i can't determine which. Also there are...
Full game will require implementation of XNA on the 3ds, which is a huge task. The only possible way i see (for now) is to try to launch it using mono on 3ds linux port, but idk how it will handle absence of X11 since it supports only Wayland
It's a long shot, but i think it will be cool to port this thing on 3ds - it suits the system pretty well imo
It's mainly in C and claims to be pretty portable
https://git.tartarus.org/?p=simon/puzzles.git;a=summary
GMU is cool little music player with playlists support and plenty of supported...
i really like starship patrol, you can check it out.
Also legendary Cave Story is there
Amoebattle is a nice cute RTS
Alphabounce is fusion of rpg and arkanoid
Hi. I got another homebrew request, but this one will make many people happy i believe. https://github.com/notaz/pcsx_rearmed
It even got MIPS->ARM recompiler, so i think new 3ds can (in theory) do more games in near fullspeed. Unai gpu software plugin is pretty fast, however true gpu rendering...
I feel like school, back when I was actually in school, was more entertaining though, because of how much I get to interact with people, hang out with friends, and other stuff like that. All I get to talk to at work is my boring coworkers lol