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  1. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Thanks for the screenshots, yes there is definite horizontal blur. To confirm whether of not that comes from the Wii or OSSC, can you set the OSSC to 1:1 PAR mode and post a screenshot?
  2. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Yes I see how that could be a problem for upscalers. At least on a high end upscaler you could setup a custom aspect ratio I think. If the pixel edges are blurry even in that instance then it could be that the Wii isn't scaling correctly, but I can't test this myself as I only have a CRT.
  3. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    As far as I am aware all horizontal psx resolutions (256/320/512/640/368) are supposed to be stretched horizontally on a 4:3 display. It would be possible to add borders around the image to force a certain aspect ratio. I am not too interested in adding that myself since it would make the...
  4. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Dino Crisis 2 seems to be a bug with the recent cdrom code, not the Force NTSC mode. Any specifics for RE Directors Cut? The intro seems normal to me but I am not very familiar with the game.
  5. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    If you want to try, here is a experimental build with a "Force NTSC" option. It allows you to run PAL games at 60hz without any patches. It seems to work alright. Some games will run faster than intended.
  6. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    What games should I search for that have this selector? So I can test it.
  7. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    This emulator has always supported PAL60, I have only been using a PAL60 CRT TV. Or do you mean run PAL games at 60 hz?
  8. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    I tried Railroad Tycoon II and it works as intended. Keep in mind that the Playstation Mouse (just like any other mouse) only sends relative motion to the psx. You can use the "Lift mouse" button to help re-center the Wiimote if you run out of room. If you want the Wiimote cursor and the...
  9. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    The Wiimote simulates an actual mouse, so you have to use the "Lift Mouse" button to simulate picking up the mouse when you run out of room. Or does the mouse actually get stuck somehow?
  10. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    This adds all the code from the latest Wiistation main branch, not any of the other branches. The home button works for me, tested with Wiimote and Nunchuck.
  11. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Added Mouse support using the Wiimote IR capabilities. Only really tested it with Quake II. The option is under the Lightgun toggle. There is now also an option to disable the Lightgun and Mouse on a per controller basis. This means you can use the same Wiimote-Nunchuck combo as a mouse and as...
  12. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    PAL60 or 50 are already automatically selected depending on Wii menu settings.
  13. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Seems to work well, it also fixes Worms Pinball.
  14. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    480i games are always rendered in 480p unless interlaced mode is selected.
  15. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    480p is switched to 480i, 240p stays the same.
  16. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    This should fix the frame limit issue in the bios https://github.com/Jokippo/WiiSXRX_2022240p/releases/tag/v2.4-240pV16a
  17. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    When 240p mode is not selected, the emulator can stretch the image if the games resolution is different from the TV resolution. A stretched image wouldn't be de-interlaced correctly. I might add a "Stretch Image" option to solve this at some point. Yeah, I will look into that, but I think it...
  18. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Yes, although when I tried Rayman 2 in CHD format it crashes after a minute or so, while bin/cue doesn't crash. So I wouldn't consider CHD support stable yet. But it is possible I was using a bad CHD conversion.
  19. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Another small update that adds a button to unlock the frame rate. 480i is now also forced when both 240p and interlaced are selected. This allows the TV or scaler to do the de-interlacing even when 480p is selected in the Wii settings menu...
  20. J

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    A lot of games, including Bedlam, have bugs because of the timings in the cdrom emulation. You can change things around a bit to make one game work, but then others will start having problems. So the cdrom emulation will need to be improved in general to get better compatibility.
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