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  1. mountainflaw

    ED64 Plus... my impressions. Any Owners around here?

    Just purchased one of these :)
  2. mountainflaw

    Super Mario 64 has been decompiled

    Actually, we can in that instance. The outputted assembly is different.
  3. mountainflaw

    Super Mario 64 has been decompiled

    Of course, but there's not really much better we could do.
  4. mountainflaw

    Super Mario 64 has been decompiled

    On console it's theoretical. The RDP is too stressed (even at 30 FPS in some points) for a consistent 60 FPS. There's an F3DEX2 microcode build option which I added in (GRUCODE=f3dex2 when running make), and even that doesn't improve the framerate. I guess one could try enabling fog and...
  5. mountainflaw

    Super Mario 64 has been decompiled

    The camera is fine smh auto What is your bashrc? Also dumb question: But are you using WSL/Linux?
  6. mountainflaw

    Super Mario 64 has been decompiled

    Why would you gimp urself with IDO garbage
  7. mountainflaw

    Super Mario 64 has been decompiled

    I'm not sure why'd you waste your time writing a compiler when N64Chain works just fine.
  8. mountainflaw

    Super Mario 64 has been decompiled

    All I have to say is "good luck" judging by your N64 "emulator"
  9. mountainflaw

    Super Mario 64 has been decompiled

    Yes, waste your time writing a compiler which would be worse than the ancient IRIX one the game originally used. LOL, I'd love to see you document the audio system, or graph nodes. Oh, you can have fun with camera too.
  10. mountainflaw

    ROM Hack Does Mario 64 being decompiled mean a 3DS port is possible?

    Theoretically yes, if you remove all of the N64-isms from the game, and fix things like endianness, etc.
  11. mountainflaw

    Super Mario 64 has been decompiled

    It's not finished. The real version has EU support now, along with much better documentation.
  12. mountainflaw

    Super Mario 64 has been decompiled

    https://github.com/mountainflaw/modconv_2 This bad boy supports: 1.) Fast3D and Fast3DEX 2.) Adjusting lighting colors 3.) Toggling geometry modes from Blender 4.) Mirrored and clamped UVs 5.) The collision format, can also select types in Blender. 6.) Fog 7.) Transparency It works with all...
  13. mountainflaw

    Super Mario 64 has been decompiled

    Good luck dealing with addresses :^) auto This is true.
  14. mountainflaw

    Super Mario 64 has been decompiled

    Basically, this started off a disassembly with almost no symbols named using n64split. People would just pick a file to convert to C in a manner that nim described.
  15. mountainflaw

    Super Mario 64 has been decompiled

    geek gets pounded by angry lawyers
  16. mountainflaw

    Super Mario 64 has been decompiled

    I'm not sure who said it was impossible, all I was trying to say is that it's still not a walk in the park for a port. The port bad_boot made took about a week to make, getting the graphics and sound systems to work would probably be a pain in the ass that would take a month or two.
  17. mountainflaw

    Super Mario 64 has been decompiled

    I never said it was impossible. However as someone who actually has worked on the project, I can tell you removing the n64 graphicsisms from the main code isn't fun. Also, there is much much MUCH more than just Mario's code you'd want, especially since it's all intertwined.
  18. mountainflaw

    Super Mario 64 has been decompiled

    >My point is you don't have to use the original models. You could make all new models if you're doing an enhanced port. (Original code, brand new assets. Hard when a lot of the code is tied to the graphics
  19. mountainflaw

    Super Mario 64 has been decompiled

    btw, good luck porting graphics over. there's no internal model format except for the mario head system. so everything basically is just a bunch of n64 drawcalls :^)
  20. mountainflaw

    Super Mario 64 has been decompiled

    Heh, I never even realized.
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