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    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    That's a question for the main Xash3D devs. But if "new content" is just the DM maps and MP models, then those probably already load in Xash.
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    Homebrew WIP GZDoom for Switch

    True, that is a regression that I haven't noticed. It's supposed to immediately execute the command you typed. Will fix. I'll think about on screen buttons. You can go to Options -> Go to console to open the console for now. Renderer changes require a restart in general. I think it even shows a...
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    Homebrew WIP GZDoom for Switch

    What do you mean exactly? Just like on screen buttons to map stuff onto or specifically a button that shows the keyboard? If the latter, what would you use the keyboard for, considering it covers all or most of the screen?
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    Homebrew WIP GZDoom for Switch

    I dunno, I guess it should. If it doesn't work in the GLES renderer you can change to normal OpenGL in the video settings.
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    Homebrew WIP GZDoom for Switch

    New release, based on 4.10.0+. Download link in the OP. Among other things startup times seem to have decreased quite a bit for me. Before anyone asks, myhouse.pk3 runs like ass. Not much can be done about it since the map is a mess of portals and other advanced fuckery.
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    Homebrew WIP GZDoom for Switch

    I'll do it when I find the courage and time to deal with the 1105 new commits I'd need to pull in.
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    Homebrew WIP Arx Libertatis port - Arx Fatalis for the Switch

    Wait, you were playing it on Ryujinx? Or is it just to take this screenshot? Because I really doubt most homebrew would work 100% correctly on emulators. You might want to just play the Windows version of Arx Libertatis in that case.
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    Homebrew WIP GZDoom for Switch

    I really doubt you can run Project Brutality on the Switch with any kind of acceptable performance. I don't often update this because it's really fiddly to sync it with upstream, especially after waiting a while, though the latter is my fault.
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    Homebrew WIP GZDoom for Switch

    You need to create a custom profile with the IWAD set to the ipk file. Fuck if I remember how to do that.
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    Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

    Switch support has been now merged into upstream xash3d-fwgs. Automatic builds can be downloaded from the continuous release page. They include game libraries for HL, Blue Shift and Opposing Force. The game library used for HL also supports some mods.
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    Homebrew Homebrew game Unreal and Unreal Gold port/loader

    Temporary fix for now: in SystemARM/User.ini replace JoyZ=Axis aTurn SpeedBase=250.0 JoyR=Axis aLookUp SpeedBase=250.0 with JoyZ=Axis aMouseX SpeedBase=250.0 JoyR=Axis aMouseY SpeedBase=250.0 Then you can use the in-game "Invert mouse" option to invert look. I haven't extensively tested if this...
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    Homebrew Homebrew game Unreal and Unreal Gold port/loader

    I'll add invert in the next update then.
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    Homebrew Homebrew game Unreal and Unreal Gold port/loader

    Might actually be impossible, joystick support is pretty barebones in the SDL2 window driver. Try one of these things (not both at the same time): 1. In SystemARM/UnrealLinux.ini change ScaleJBY=0.000000 to ScaleJBY=-1.000000 2. In SystemARM/User.ini change JoyR=Axis aLookUp SpeedBase=250.0 to...
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    Homebrew Homebrew game Unreal and Unreal Gold port/loader

    SDL2Drv brightness depends on an SDL2 feature that isn't supported on the Switch. The XOpenGL renderer has a working gamma/brightness slider, though it is by itself much darker by default than the normal renderer.
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    Homebrew Homebrew game Unreal and Unreal Gold port/loader

    System64 yes, System no. You can delete every file in System that isn't a .u file, though.
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    Homebrew Homebrew game Unreal and Unreal Gold port/loader

    New release: r2 Changelog: fixed save crash by removing the save screenshots altogether; maybe made the game a little bit less crash prone.
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    Homebrew Homebrew game Unreal and Unreal Gold port/loader

    That's weird, I tested saving before and it wasn't crashing for me, though I only tested it in the first map. I'll see what I can do about that. It did have the fucked up screencaps in it, however. You are correct about the volumetric lighting, fixed. You can also disable detail textures since...
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    Homebrew Homebrew game Unreal and Unreal Gold port/loader

    I figured out how to load the aarch64-linux binaries supplied with Unreal 227j on the Switch. Works pretty much the same as the Max Payne loader from before. The resulting "port" is very unstable and hacky and runs pretty poorly, but you can now play (most of) Unreal and Unreal Gold on the...
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    Homebrew WIP NXQuake2 - a Quake II port

    New release: r6 merged latest upstream yquake2 (8.20+); as a result of the above, better gamepad support by Yamagi; as a result of the above, gyro aiming support (might be wonky on the Switch for now), you can enable it in the gamepad options; probably more stuff that has been added since...
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    Homebrew WIP NXQuake2 - a Quake II port

    Definitely missed the 25th anniversary by now, but I'll try to update it at some point.
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  • SylverReZ @ SylverReZ:
    @mthrnite, Cheetah Girls, the sequel to Action 52's Cheetah Men.
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    Pokemon Black I played that one a lot
  • K3Nv2 @ K3Nv2:
    Honestly never messed with Pokémon on ds much
  • mthrnite @ mthrnite:
    I played pokemon once, was bored, never tried again
  • Psionic Roshambo @ Psionic Roshambo:
    Oh Dragon Quest IX
  • K3Nv2 @ K3Nv2:
    Spent like 5 hours on switch one never touched it again
  • Psionic Roshambo @ Psionic Roshambo:
    Sentinel of the stary skies
  • K3Nv2 @ K3Nv2:
    Ds is 20 years old this year
  • Psionic Roshambo @ Psionic Roshambo:
    So MJ no longer wants to play with it?
  • K3Nv2 @ K3Nv2:
    He put it down when the 3ds came out
  • SylverReZ @ SylverReZ:
    @K3Nv2, RIP Felix does great videos on the PS3 yellow-light-of-death.
  • Jayro @ Jayro:
    Eventhough the New 3DS XL is more powerful, I still feel like the DS Lite was a more polished system. It's a real shame that it never got an XL variant keeping the GBA slot. You'd have to go on AliExpress and buy an ML shell to give a DS phat the unofficial "DS Lite" treatment, and that's the best we'll ever get I'm afraid.
    +1
  • Jayro @ Jayro:
    The phat model had amazingly loud speakers tho.
    +1
  • SylverReZ @ SylverReZ:
    @Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.
    +1
  • SylverReZ @ SylverReZ:
    They probably said "Hey, why not we combine the two together and make a 'new' DS to sell".
  • Veho @ Veho:
    It's a DS Lite in a slightly bigger DS Lite shell.
    +1
  • Veho @ Veho:
    It's not a Nintendo / iQue official product, it's a 3rd party custom.
    +1
  • Veho @ Veho:
    Nothing special about it other than it's more comfortable than the Lite
    for people with beefy hands.
    +1
  • Jayro @ Jayro:
    I have yaoi anime hands, very lorge but slender.
  • Jayro @ Jayro:
    I'm Slenderman.
  • Veho @ Veho:
    I have hands.
    Veho @ Veho: +1