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  1. BassAceGold

    Comment by 'BassAceGold' in 'Looking for pixel artists and or graphically talented people!'

    I haven't quite setup all the graphic specifications yet, so I'm not quite sure what I can use yet without some input from a(n), more professional, artist than I to assess a proper scaling with backgrounds and such. Ultimately, I'm not at a stage in development where I need professional...
  2. BassAceGold

    Looking for pixel artists and or graphically talented people!

    So I'm working on a game engine for the Supercard DS2 that may turn into a full game if I can get the help I need. This engine is more specifically a zelda engine. As some of you may know, I have previously worked on a homebrew Zelda game for the DS which ended up incomplete for various...
  3. BassAceGold

    Comment by 'BassAceGold' in 'I want to hear from you!(BAGUI)'

    Apparently EOS doesn't like ini files with spaces before and after the = sign. Fixing that seems to fix the missing icons in the real time menu. Download link has been updated with the fixed binary.
  4. BassAceGold

    Comment by 'BassAceGold' in 'I want to hear from you!(BAGUI)'

    I can't really improve the slow nds cover speeds. Maybe try using a different format for the cover images such as jpeg, or resize the images to a smaller resolution for faster loading.
  5. BassAceGold

    I want to hear from you!(BAGUI)

    So I'm kinda waffling a bit on how to design the bottom screen interface to handle the many features planned for BAGUI, so I'm opening this up to take in suggestions and design ideas on what to do with it. I mean I have a few idea's myself, but perhaps you guys may have better ones. In this...
  6. BassAceGold

    BAGUI(still WIP name...) Cover System

    Hopefully by now, this should be the last time I need to mention this. If you are unaware of my current project, please check out it out here. One of the main reasons why BAGPlug gained popularity was due to its cover support for any file type. There was a legit noticable increase of interest...
  7. BassAceGold

    BAGUI(WIP name) Developments

    As mentioned here, I have started work on a new menu/front end/interface or whatever you wanna call it for the Supercard DS2. With this new menu, I hope to rectify the previous issues that plagued BAGPlug, starting with one of most noticable issues, performance. With all the processing power...
  8. BassAceGold

    The First Entry.

    Just testing this blog stuff out. I may or may not continue posting here, but if I do, it'll be mostly project related stuff that I am working on if it happens to interest anyone.
  9. BassAceGold

    BAG's Blog

    BAG's Blog
  10. BassAceGold

    BAG's Blog

    BAG's Blog
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