Yeah I figured. Not sure why I thought that tbh lol
I tried Google Sheets instead of Excel and the categories translated into Japanese. From left to right, it says //file name, volume, loop, and resident. I'm not really sure what resident means, but it's only used in the sound effects csv...
I think I get what you're saying. FWIW I did have one instance where I replaced a voice clip file and the game didn't crash automatically, but I wasn't able to find the instance where the sound is supposed to play so I couldn't test it. I used a smaller file than the one I used for...
I'm working on modding this game with Travis Touchdown as a navigator overlaying Aoi (see travis.jpg). I'm able to listen to/convert the .wav.opus files just fine in Foobar. The game is recognizing the files - it just crashes on the main menu as soon as it does. After doing some research, I...
If this is meant for actually adding unique portraits to the editor, I forget - but my workaround is to use a unit as a placeholder, then once the support is finished copy/paste it into google docs and replace the placeholder unit's name to the name of the unit you want to appear.
Example: I...
Hi, I'm back again. This tool has been great! I've got my character functioning just fine. However, I'm having an issue with the Indirect Sound Editor. What file type is the sound supposed to be? The files will show up in the editor but when I save and load my game it's still silent.
Thank you...
does anyone have a fix for battle portraits being cut off? i'm gonna try messing with the portrait positions in facedata.nmm, but i noticed someone on the board had a similar problem that they said they solved but didn't put how.
(Fixed!)
Having an issue running my test support through Luma LayeredFS. The game will show me the support background when I click on it, then seconds later brings me back to the support log.
Here is my support text file (under a different name). The support runs fine through the conversation editor...