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    Homebrew PCSX ReARMed compatibility list

    Tried Um Jammer Lammy now, also converted to .pbp with compression level 5 and it was pretty good (almost 60 fps all the time) but the fps dips still made playing hard because of lagging audio. Setting "CD Access Method" to "Asynchonous" seems to have fixed it at least for the first level...
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    Homebrew PCSX ReARMed compatibility list

    When running the latest stable 1.8.5 and trying to use .bin or .chd Parappa ran really badly for me as well. But I just converted it to .pbp with psx2psp on compression level 5 and it runs pretty much 60 fps for me now (default settings, no video filter). Could finish both the onion guy and the...
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    Homebrew Retroarch Emulation Thread (Nightly Builds Included)

    It was the same issue that plagued pcsx-rearmed's dynarec as far as I understand but he had to port those changes over specifically for gpSP: https://github.com/libretro/gpsp/pull/64 So it wasn't "automatically" fixing gpSP too, but was pretty much the same kind of fix.
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    Homebrew Retroarch Emulation Thread (Nightly Builds Included)

    @justinweiss Just wanted to thank you for the fix to gpSP! I have yet to run into any random crashes and can totally live with the "non-random" ones. (The ones where you load content after closing previous content.)
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    Homebrew Unofficial 3DS RetroArch builds

    I tried DKC 1 & 2 and didn't get any crashes while starting a new game. Haven't played very far though. Could also play through Metroid Fusion without any issues. (Using latest gpSP build included in 2020-03-06_RetroArch nightly)
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    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    When my 128GB SanDisk SD got corrupted it was formatted FAT32 with 32kb cluster size. The fix for me was buying a 32GB SD and just using that for TWiLight Menu. (also formatted FAT32 with 32kb cluster size) And to everyone saying "I didn't experience corruption." - sometimes it's not that...
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    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Okies, so yesterday I asked about the possibility of enlarging the gbarunner2 screen on 3DS to match the screen size of a GBA VC but sadly got no replies.:( Therefore I went ahead and tried the manual 1.5x patch from the TWPatcher thread and it kinda worked. The picture was now at the same...
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    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    Is there a way to scale gba games run with gbarunner2 to the same screen size that VC GBA uses by default? I love gbarunner (especially now that you can remap the buttons) but the smaller screen compared to VC is what ruins it for me.
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    Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

    I recently stumbled across a thread called "MicroSD data corrupts on the 3DS, but h2testw comes out fine" (sadly can't post links yet) and am therefore a little hesitant to use TWilightMenu++. Is the aforementioned SD card corruption a known issue or is it safe to use TWilightMenu?
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    Hardware MicroSD data corrupts on the 3DS, but h2testw comes out fine

    It would be great if you filed a detailed report on this issue on TWiLight Menu++'s Github page so that this can hopefully be fixed.
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