Gamerjin's suggestion would be a decent workaround, but might be a tall order if you're not familiar with hex editing.
Also, you can still change the spell list in Progenitor, it doesn't have to be a carbon copy of the character you're replacing.
just paste her Other data over someone else's...
Outside of Jeralt and Rhea, non-playable characters don't have an index for spells unfortunately. A workaround for this would be to replace a playable character with Sothis by changing their name, asset etc. with hers using the Progenitor tool. This would additionally allow for her to get some...
I uploaded a mod to gamebanana replacing some characters timeskip portraits (and their expressions!) with their Three Hopes equivalent -- with some variations like Dedue (keeping some of his scars), or editing stuff like Caspar's scar to stop at his hairline, due to personal preference.
You can...
So I'm trying to edit this spawn file in the fodlan editor, but the .bai file for battle of the eagle and lion (97.bai) only contains unit information for the blue lions and golden deer, and has Edelgard set as the commander...
I'm assuming there's a corresponding .bai for each of the houses...
the level spawn editor is probably my favorite thing about this, makes modifying levels so much easier. I'm having so much fun with this, thank you!!
Would love to see monster/enemy classes added to this.
This is great! Love any new contribution to the FETH hacking community.
Works wonderfully, aside from any classes who use Brawling/Heavy Armor naturally, as well as unique classes. Lord seems to be editable. Might be some pointer errors in there..
So whenever you import non route-native characters they have no supports. Any way to bypass this? Like say, export Dedue from a BL save file into a GD one? Or maybe it wouldn't matter since it seems supports are connected to their respective routes... Has anyone looked into figuring this out...