Hi - looking to try and set this up but unfortunately WiiFlow just enters an infinite loading screen whenever I try to switch over to the plugins section. I'm running as much of my setup from USB as I can, but WiiFlow itself is on the SD card. Could this be why I'm having trouble? [EDIT: yes...
i'm having an issue with overlapping subtitles - watching a blu-ray ripped video and the subtitles seem to be staying on screen longer than they're set to in the subtitle file, which makes them both show on the screen at once (and the new line goes ABOVE the old line which is a bit frustrating)...
i am having this same problem - the only two i've tried are Super Mario 64 DS (works, thank god) and Mario Kart DS (which does not work). all of this is when using the forwarder creator downloaded straight from universal-updater on a unit i only got a few days ago and started from scratch on...
Is there a different injector floating around with a more up-to-date SNES9x core? The current one is 1.30, but NSUI uses 1.21. That inaccurate audio emulation is really annoying. ^^; Trying to play a SMW romhack which uses SA-1. (Or, is CATSFC worth a try? I did try Plus once and it was just...
Any chance for an image conversion toggle? The tool likes to compress the crap out of my icons and I did some experimenting with the original non-GUI version of the tool; I was able to get that one to leave the icon alone
btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
@Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.