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  1. magarcan

    Homebrew working on a quick little wii racing game

    Are you using an AABB collision system or is it, OOBB? Did you implemented by yourself or are you using any kind of physics library?
  2. magarcan

    Homebrew Homebrew game Animated Md2 models running on Dolphin.

    This is an example of animated Md2 models running on Dolphin. Coded using DevKit Pro and GRRLIB Based on David Henry, md2 file format code. Youtube link here:
  3. magarcan

    How to export a .obj from Blender for GRRLIB?

    I made the issue to get .OBJ support. I implemented my own OBJ loader, and only requisite is to triangulate faces on export.
  4. magarcan

    Homebrew Project SDL 2 port ongoing

    Thank you very much for the effort. I've looking for any framework to start, and this is the only one updated. Just a question (maybe stupid one). What are the advantages of using SDl2 instead of GRRLIB for example?
  5. magarcan

    Android ports and Godot Engine

    Hi there! I'm an indie game developer, and also a proud Ps Vita owner. I was really happy after discover that here were people working in a Godot Engine port for or Vitas. Sadly limited just to 2D and no sound working by the time. Today I've found a site which cover al works in relation with...
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