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  1. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    No need to mess with IDs in pop-fe, the configs serve the same purpose. Just convert your dump directly and it should be fine (except with DW3 on your end, it seems :(). Well, I'll try to check it out then. It being early game makes things much easier.
  2. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    @Artusa, do you get to that place late into the game, or is it early? If it's late, please provide your save. Perhaps the NTSC release needs a few more commands, because I believe the config is good for DW2003.
  3. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    That's because the PSP has a config for Timeshock, which I believe was removed on Vita. Most likely removed because it wasn't that good. About TOCA, that game works weirdly both with geometry and caché, so I'm not so sure what the issue is... Perhaps I'll have to look into games that had...
  4. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Thank you very much. That error doesn't surprise me, the game appears to have a similar issue to Mortal Kombat Trilogy, as it just crashes and turns off my PSP just as MKT would. Skullmonkeys I believe does have a patch at least. This may confirm that this Asterix game requires a patch just as...
  5. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    I've been trying to get Asterix Mega Madness (SLES-03324) to work. Libcrypt is not the problem, but the game crashes when you start a day and it finishes to load. Can anyone else take a look at it? Also, when playing Spyro 2 without the config, I noticed that if you die a few times in Fracture...
  6. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    I think that pop-fe doesn't let you change the gameboot image. That was the reason I think?
  7. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Try with command 0x04 set to FB or FE. I think those two worked for games that needed fast speed (Gear Fighter Dendoh and Goemon - Shin Sedai Shuumei respectively).
  8. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Here, it explains why it may not work. I tried the game last week, and although I was able to go to the fourth level using cmd 0x04 with value 0xE00 (basically enabled all bits 0 to 8), I reset the game and tried again and this time it crashed. Sometimes it crashes if you skip a cutscene after...
  9. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    I do not know, try to contact kozarovv (https://www.psdevwiki.com/psp/User:Kozarovv), or once again, try asking @mrjaredbeta. Nice going there! If you do get it to work there should be no more need for PopsLoader.
  10. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Totally understandable, way too much hassle for minute differences. Of course, there will still be other methods to have your config injected, be it with pop-fe or manually editing an already made eboot with a hex editor. It'd just be another way to have it more accessible for those that are...
  11. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    I see, makes sense seeing as the PSP used (I think?) the ME for sound on POPS, which the Vita lacks. Say, could you then change POPS' settings from the console only? Just by having the configs in a specified folder you could load them up maybe. This way it wouldn't matter what converter was...
  12. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    I'm not sure, I believe we've been working with the vanilla settings from sony for each POPS. You'd be better off asking @mrjaredbeta, who's a lot more knowledgeable on this than me. I wonder however, would a reverse PopsLoader be doable? I mean, to use Vita's POPS on PSP. Just wanted to know...
  13. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Hey, pop-fe converts the CDDA to AT3, just like the official PSN eboots. I believe there's no need to force CDDA Enabler, because you can you do the same on a per-game basis by using bit 13 of cmd 0xFF. You could leave the option to disable/enable it though if possible. The only game so far that...
  14. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    No problem though, you mentioned some useful information too.
  15. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Yeah, I think the only game that would need PopsLoader by now is Destruction Derby 2, as it works on 3.02 only due to some different GTE math I believe.
  16. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Well, without messing with anything, compatibility is mostly the same. Except that disc swapping is more reliable for Vita (Fear Effect 1&2 are examples of this). Otherwise, Vita's POPS has a lot more configurations to apply, so some games like Worms Armageddon work fine with a config file...
  17. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Yeah, don't worry, it's cmd 0x01, so I'll just have to edit the configs and submit them. I took my last test for the week, so I should have the next week free to do a lot of things for POPS.
  18. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Thanks! This way I don't have to pester you as much and can add games with just a pull request. :yaypsp: Thank you for the assistance, the conversions are fine, I just wanted to know how to get the md5 checksum that pop-fe uses in its database. This is to add some odd games that don't have...
  19. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Hey @ronniesahlberg, I read this on Vagrant Story's spanish hack issue: "The md5 sum is computed over the first 1Mb of data and should be unique across games. When you run pop-fe or pop-fe-psp and it can not recognize the game it will print somehting like this in the command terminal : MD5...
  20. Webardo

    Hacking Emulation POPS on PSP/Vita - Config Research

    Nah, compatibility should be fine with pop-fe compared to other converters, so it must be just that everything has to be copies over manually. It's really easy too, I did a few edits and they don't take more than half a day to be accepted at most. Games that could have better compatibility are...
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