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  1. zmatt25

    Tutorial Play Super Mario Galaxy using the Wii U GamePad

    hey, a similar error ocurred with me too, so I just used TeconMoon's WiiVC Injector (its the same thing as uwuvci, but only for WiiVC stuff)
  2. zmatt25

    *PROPER* Nintendo 64 emulator for Wii U

    The internal resolution is 480p - that is the resolution the N64 game runs at - and the final output is 1080p because the Wii U upscales its image, but doesn't upscale its rendering resolution - it stays low. My bad. I meant that its not optimized for the Wii U, since it runs only in the vWii...
  3. zmatt25

    Boot to vWii in 480p in AROMA

    Worked! Thanks! :D
  4. zmatt25

    Boot to vWii in 480p in AROMA

    i've tried that but couldn't compile the wuhb file. Asked for help in a homebrew discord server but got no response lol. Do you know how to compile it well? I've tried using this: make APP_NAME="vWii Menu" APP_AUTHOR="Nintendo" ICON="assets/vWii menu icon.png" TV_SPLASH="assets/vWii_TV.png"...
  5. zmatt25

    Boot to vWii in 480p in AROMA

    Pretty simple question: Is there any way to directly boot into the vWii in 480p mode (via a .wuhb or plugin) and then let it automatically return to 1080p when the system reboots into Wii U mode? Before this could be done with a HBL2HBC mod, but since it doesn't work in the Aroma environment, it...
  6. zmatt25

    *PROPER* Nintendo 64 emulator for Wii U

    with overclock?
  7. zmatt25

    *PROPER* Nintendo 64 emulator for Wii U

    For me, GoldenEye runs in 60fps but constantly drops to 15fps and you can't put an FPS limit, so it's constantly framedropping and its just annoying and unplayable at times. Majora's has graphical glitches. The rest work fine I guess, but the point is that they don't look good. Because they run...
  8. zmatt25

    Hacking Homebrew How to make individual game WAD's for USBLoader GX on vWii?

    Same, can´t find any good answer and because it´s risky stuff, i´m not using the OG Wii homebrew.
  9. zmatt25

    Homebrew The Wii U Homebrew Request Thread

    Proper N64 emulator
  10. zmatt25

    *PROPER* Nintendo 64 emulator for Wii U

    Pretty much true, yeah. I've heard about a Mupen port to Retroarch before, but apparently that would require someone porting compatibility for the Wii U's processor (don't take me as a source, idk about those things) to even be able to run PS1 and N64 in retroarch in Wii U mode. And yes, I...
  11. zmatt25

    *PROPER* Nintendo 64 emulator for Wii U

    The Wii U doesn't have any proper N64 emulators, even though it should be more than capable of emulating that specific system. We currently got two N64 emulators on the Wii U: 1 - Nintendo's N64 Virtual Console: Runs games in 480p, has a TON of input lag, and applies a dark filter to every game...
  12. zmatt25

    ROM Hack Homebrew game Applying mods to clownacy´s Sonic CD decompilation port for Wii U

    Title. Basically, i´ve installed the decomps of S1 and S2 2013 (The mobile remakes) on my Wii U and they work fine but had no menus, so I had to install mods (in my case, Sonic 1 Forever & Sonic 2 Absolute) to have nice fancy menus working forn those. Sonic CD´s decompilation uses a different...
  13. zmatt25

    Homebrew Misc homebrew launcher themes

    Not the topic but, do you know if its possible to apply mods to CD? I know the port is built differently, so its not as simple as just with the other two. I´ve been trying with mods that work perfectly fine on the PC Decomp, but they just don´t activate when put in the SD, unlike with S1 and...
  14. zmatt25

    Is there a widescreen patch for Sonic 3/Knuckles?

    did u eventually get a widescreen rom? I´ve been looking EVERYWHERE
  15. zmatt25

    Can someone port Sonic 3 A.I.R. to the Wii U? Surprised it hasn't yet, as it went open source in October 2021

    Yes, the mobile versions. Happens with both the vanilla versions and the modded versions (Sonic 1 Forever & Sonic 2 Absolute) I made .wuhb files off of them, but this problem still remains. It only occurs when exiting the games, so its not that much of a big deal.
  16. zmatt25

    Can someone port Sonic 3 A.I.R. to the Wii U? Surprised it hasn't yet, as it went open source in October 2021

    Update: Managed to port them with mods and all: They´re incredible and run perfectly, and even save! Only problem is that when exiting the games in Aroma Environment, it´ll stay loading the Wii U Menu and never actually load it. Not a big problem, though, since you can just restart the console.
  17. zmatt25

    Homebrew sonic 2 wii u port

    Same. Did you learn how to do it, eventually? Would really appreciate some help :)
  18. zmatt25

    Can someone port Sonic 3 A.I.R. to the Wii U? Surprised it hasn't yet, as it went open source in October 2021

    @MikaDubbz If its not much of a problem, do you know how i´m supposed to mod it? I have no clue and there are no tutorials anywhere. You said the following in another thread back in october: "..it's just a mod you have to activate with the version of Sonic 2 we already have." Is it the "mod...
  19. zmatt25

    Can someone port Sonic 3 A.I.R. to the Wii U? Surprised it hasn't yet, as it went open source in October 2021

    Reviving this thread just to say: Someone pls continue these ports. The only other ways to play the classic sonics in Wii U is either through Retroarch (Which crashes if you do a savestate) or the vWii (Which doesn´t look good because it runs in 480p.) In my case (tried both aroma AND tiramisu)...
  20. zmatt25

    Hacking [RELEASE] Prettier Banners

    Any way to obtain this as a Homebrew Launcher forwarder for Tiramisu?
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