I appreciate you taking the time to look, but no I wasnt able too. Its crazy and frustrating cause I swear, or assume anyway, this'd be a very fast endeavor. Someone even suggested no hex editomh would be required. Those moving menu fonts could be stored as image banners.
I just WISH I KNEW...
Im really dying to get this translated. You know any other sites? I dont want to wait endlessly on dead servers and sites for no responses.
Hell, ill even pay someone to record translating 1 or 2 menu titles and stuff then do the rest myself!
I have two files here im gonna attach here that I nabbed along with everything else when extracting the game's sound folder from Nintendo Switch? No clue how to open these uexp/uassets. I have a few unpackers from my FighterZ modding days, but they don't seem to work on the ones from this game...
Im not sure? I'd really like it if they were images tho. That'd make it much easier to swap out. I just don't know where to look or how to open them properly if that were the case
Ugh... are there any settings I should be tweaking to have better luck? It's like trying to find a needle in a haystack. For starters, I'm searching for the main character's name in the game files by opening multiple bins and narcs. I'm having 0 luck. His last name is Echizen (越前). Even in one...
AW SICK DUDE YOU OPENED IT PROPERLY. Im sure the portraits used IN GAME are all the same settings. See, I dont know how the hell you figure any of that out. Like the 541C stuff. And the width and height. Im sure that takes care of all the portrait bin files ill need to open for him and 1 other...
So you couldn't even open it properly, right? Cause during gameplay character portraits pan across the screen when you do a special or get a service ace and stuff. Also there is a set of sprites of the characters on the court too id have to recolor the hair on those frames too (the Megaman like...
Just gave it another try in my free time. This attempt, at least for the file I showed, I was able to open, decompress, and export as an ".ntft". I used paint.net to do a recoloring edit and repacked it and it appeared albeit after a few attempts cause of the whole irritating "don't use more...
Game Name:
Prince of Tennis 2005: Crystal Drive
LZ10 compression
Release Date:
June 28, 2006
https://princeoftennis.fandom.com/wiki/Crystal_Drive
Game Info:
Genre: Sports
What it's about: It is a tennis game where you select a character from any school (Seishun Academy, Rikkai Dai Fuzoku...
Thanks dude. I appreciate it, but I figured it out a few months ago when recording the compilation of all the english dub footage of moves for my mod. It more or less is what you said. Was such an annoying move to figure out.
Thanks again
I stumbled upon this new discovery. Switching between tile and palette and map a few times had the portraits appear properly as seen in game with the proper metrics displayed down below.
Now as opposed to the sprites used on the court and during gameplay... I still don't know how to display...
This contains all of said characters sprites and portraits. Im very confident. But I still don't know how you open them from the programs you mentioned. I got ndsts. Open it in there and when I get to the files in the database zipped for you here and right click my only options are always just...
Oh no you guys misunderstood my wording, sorry. The way I was trying to say it was that I WANTED to do the translating and from what im seeing in those picks it looks... doable? Its bizarre. Is it possible that once all those kanji symbols were laboriously and after much difficulty, translated...
I'd like to recolor a few characters hair in game to their anime appropriate counterparts. I haven't had any luck being able to open what I believe to be the files containing their sprites/portraits. Any help would be appreciated. I've tried using Crystaltile2, Tinke, nsmb-editor, etc.
How close is this game to being playable in English? How much work would be required? It seems the Font.NTSR file contains English alphabet oddly enough?
Yes, my knowledge in coding is near zero. But I will try to do with the information you provided as much as possible. It was a lot to take in, but I'll take it. Haha