Oh no it's not illegal, as I said, since the devkits are shared across the whole school, they have a wait list to be able to access them. To avoid having to wait for them, they were trying to find other ways to test their game on real hardware. It's not really that problematic if it's not...
It's a project from a game dev school. I doubt they plan on releasing anything on the e-shop, but they do have actual real devkit software (from the Nintendo Developer Portal) and hardware. I'm simply trying to help them out by testing the game on my Switch, because they don't always have access...
I guess I could go see my friend and see if they can do that with their SDK, but I have a feeling that the official Nintendo SDK doesn't really allow devs to compile applications using alternative keys. I might be wrong though.
Hmm, does that imply that the person that compiled the NSP has to re-compile it using the console prod keys, or can I repackage the existing NSP file myself?
Hi, I have a friend that asked me to test a build of a game he's working on that is made on UE4 using the official Switch SDK.
I have the NSP on my SD card, but when I tried to install it on several programs (TinWoo, Goldleaf, Tinfoil, DBI), all I get is an error along the lines of "Invalid NCA...
Only Xbox I don't have is the OG, and One X model specifically, I regret giving my chipped OG model to one of my kids years ago, after later hearing he sold it to pawn shop, damn kids!