I am using the 15.3.0 SDK with 16.0.3 firmware and AMS 1.5.3IE. You also need working signpatchs on your switch.
For the installation Tinfoil (Ver. 17.0) with the "Install Unsigned Code" option enabled, worked for me well.
Try it with an empty scene first and work your way forward step by step. I had a similar problem and it was related to file access via the System.IO.File.ReadAllBytes function.
I have already found a "good leak" with an sdk for 15.3.2 and Unity 2022.2.4f1 support where everything works fine. The only thing I am currently looking for is a newer version of the Unity editor support that works with 2022.3.x and my 15.3.2 SDK.
My question was whether or not your statement...
Does anyone know if this statement is still valid, because I've been searching a lot for the Unity Nintendo Switch support setup for version 2022.3.x over the last few days and only found old stuff. And also the statement "downloads have been moved" on the olebeck/unity github page which collect...
Hi, I wrote a little post build script to streamline the build process. It will repack the nsp file and optionally launch it directly in Yuzu.
For this you need to set two env variables NINTENDO_HECPACK_REPACK_BINARY with the path to the repacker.exe from Slluxx. This will automatically repack...