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  1. yummt

    Some questions about Wii GX and RGB data or endianness (QuakeGX)

    Hello, I've been working on the QuakeGX port and ported over some features from better engines such as HLBSP, Skybox, Fog(I have a lot of questions about fog but I'll save that for later) and now I'm working on porting colored lighting. GitHub Link to my QuakeGX mod It's been a process for me...
  2. yummt

    Homebrew game Need help compiling QuakeGX with updated devkitpro

    Edit: I got it to build. If anyone wants the updated source let me know.
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