Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
PC, Console & Handheld Discussions
Nintendo Wii U
A question about homebrew development
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Werthorga" data-source="post: 10187354" data-attributes="member: 577079"><p>I have recently been dabbling in 3DS and most importantly Wii U homebrew development over the past few months. I have a big question before I make my first Wii U homebrew. </p><p></p><ul> <li data-xf-list-type="ul">Would it be okay to use the official GX2 shader compiler, and if so would those shaders work with a program compiled with WUT?</li> </ul><p></p><p>For context to this question, I have a copy of the Cafe SDK on one of my computers. </p><p>I installed it specifically for the Wii U's distribution of Unity, but I later uninstalled Unity because of how slow and memory-intensive it is.</p><p>So I would like to know, is it permissible to use the official shader compiler to compile GLSL shader code for the Wii U's GX2? Not that learning GPU7 assembly is sooooo bad, I'm just asking. The 3DS' Pica200 assembly is fairly easy in contrast though.</p><p>The question might sound dumb, but I would like to make at least one graphics-intensive homebrew program for the Wii U since the Wii had a ton of them. For now we only have the Colored Cube demo and that was made 7 years ago.</p><p>Mind you, only the shaders would be compiled with anything official and the .rpx itself would be compiled using the unofficial WUT libraries.</p><p>The Cafe SDK's compiler supports 5 different types of shaders compared to the 2 that Latte Assembler can compile, so that's another reason why I'm asking.</p></blockquote><p></p>
[QUOTE="Werthorga, post: 10187354, member: 577079"] I have recently been dabbling in 3DS and most importantly Wii U homebrew development over the past few months. I have a big question before I make my first Wii U homebrew. [LIST] [*]Would it be okay to use the official GX2 shader compiler, and if so would those shaders work with a program compiled with WUT? [/LIST] For context to this question, I have a copy of the Cafe SDK on one of my computers. I installed it specifically for the Wii U's distribution of Unity, but I later uninstalled Unity because of how slow and memory-intensive it is. So I would like to know, is it permissible to use the official shader compiler to compile GLSL shader code for the Wii U's GX2? Not that learning GPU7 assembly is sooooo bad, I'm just asking. The 3DS' Pica200 assembly is fairly easy in contrast though. The question might sound dumb, but I would like to make at least one graphics-intensive homebrew program for the Wii U since the Wii had a ton of them. For now we only have the Colored Cube demo and that was made 7 years ago. Mind you, only the shaders would be compiled with anything official and the .rpx itself would be compiled using the unofficial WUT libraries. The Cafe SDK's compiler supports 5 different types of shaders compared to the 2 that Latte Assembler can compile, so that's another reason why I'm asking. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
PC, Console & Handheld Discussions
Nintendo Wii U
A question about homebrew development
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
No one is chatting at the moment.
@
Xdqwerty
:
@The Real Jdbye
, cuz the writers wanted it to
Today at 2:01 AM
@
BakerMan
:
Still a better musical cartoon than Hazbin Hotel fr
Today at 2:03 AM
@
Xdqwerty
:
@BakerMan
, i heard hazbin hotel and helluva boss are shit
Today at 2:04 AM
@
SylverReZ
:
@Xdqwerty
, Just the fanbase is toxic. The pilot was quite good.
Today at 2:05 AM
@
BakerMan
:
@Xdqwerty
my point exactly
Today at 2:05 AM
@
BakerMan
:
nah fr there some bangers in the donkey kong cartoon
Today at 2:07 AM
@
BakerMan
:
Today at 2:08 AM
@
Xdqwerty
:
@SylverReZ
, although im not the main demographic and i heard is quite a lot more obscene and nsfw compared to other adult shows
Today at 2:09 AM
@
BakerMan
:
btw i feel this a good time to remind you guys that sea of thieves was made by rare, who also made DKC1-3 and DK64, alongside banjo kazooie and conker's bad fur day
Today at 2:11 AM
@
Xdqwerty
:
https://www.youtube.com/watch?v=k9FS3ZIO73E
Today at 2:15 AM
@
Xdqwerty
:
good night
Today at 2:15 AM
@
a_username_that_isnt_cool
:
Good morning!
Today at 2:15 AM
@
NinStar
:
https://twitter.com/NintendoAmerica/status/1788375084886892947
Today at 2:21 AM
@
NinStar
:
look, a multibillion dollar company can't pay for twitter API
+1
Today at 2:21 AM
@
NinStar
:
so sad
Today at 2:21 AM
@
Psionic Roshambo
:
Not a huge loss? Lol
Today at 2:23 AM
@
NinStar
:
someone is saying ultimate nes remix didn't had less games, it makes my brain hurts
Today at 2:24 AM
@
The Real Jdbye
:
well it had more games than either of the individual nes remixes
Today at 2:29 AM
@
The Real Jdbye
:
and it had all the good ones
Today at 2:29 AM
@
The Real Jdbye
:
like who the fuck cares about NES Golf
Today at 2:29 AM
@
NinStar
:
there a bunch of good games missing, one of them (which makes a lot of sense for this type of game) was wario woods
Today at 2:31 AM
@
a_username_that_isnt_cool
:
whoever made flog cared about NES golf
Today at 2:42 AM
@
a_username_that_isnt_cool
:
i brung that up because i remembered it randomly and it has become my hyperfixation
Today at 2:43 AM
@
NinStar
:
nes remix 1 had the bad one, nes remix 2 had the good one
Today at 2:46 AM
@
Psionic Roshambo
:
https://www.youtube.com/watch?v=dZbUuSmFgMo
Today at 4:15 AM
Submit
@
Psionic Roshambo
:
https://www.youtube.com/watch?v=dZbUuSmFgMo
Today at 4:15 AM
Chat
0