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<blockquote data-quote="iSharingan" data-source="post: 8760841" data-attributes="member: 393851"><p>Did some testing with .catz and .catzx files. You can convert .catz (Gen format) to .catzx (GenU) by adding "00 00 00 F1 FF" to the end of the .catz file (in a hex editor) and changing the extension. <u>You lose the RNG pattern data and the cat's appearance when importing the edited file</u>, but those can easily be set again in the GU editor. I'm pretty sure equipment data is also lost, so <strong>assign a loadout to any cats converted this way before viewing its summary or using it in-game</strong> to prevent game crashes.</p><p></p><p>You're welcome.</p><p></p><p><strong>Important note:</strong> Double check your learned and equipped abilities and support actions on the cats, as I didn't test every possibility to make sure they transferred identically. Skills you cant edit in the GU editor shouldn't be affected - so primarily check any DLC skills. I'm fairly sure the IDs are the same for the old moves, but checking will only help in cases I'm wrong. If you're losing skills/support actions at quest start and you're sure the RNG values you set are correct, this one or more likely changed when 'converting'.</p></blockquote><p></p>
[QUOTE="iSharingan, post: 8760841, member: 393851"] Did some testing with .catz and .catzx files. You can convert .catz (Gen format) to .catzx (GenU) by adding "00 00 00 F1 FF" to the end of the .catz file (in a hex editor) and changing the extension. [U]You lose the RNG pattern data and the cat's appearance when importing the edited file[/U], but those can easily be set again in the GU editor. I'm pretty sure equipment data is also lost, so [B]assign a loadout to any cats converted this way before viewing its summary or using it in-game[/B] to prevent game crashes. You're welcome. [B]Important note:[/B] Double check your learned and equipped abilities and support actions on the cats, as I didn't test every possibility to make sure they transferred identically. Skills you cant edit in the GU editor shouldn't be affected - so primarily check any DLC skills. I'm fairly sure the IDs are the same for the old moves, but checking will only help in cases I'm wrong. If you're losing skills/support actions at quest start and you're sure the RNG values you set are correct, this one or more likely changed when 'converting'. [/QUOTE]
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