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Nintendo 3DS
Bad Piggies For Nintendo 3DS (Source Port) (WIP)
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<blockquote data-quote="idkwhattoput" data-source="post: 10382204" data-attributes="member: 598985"><p><s>ok listen, it seems that almost every script of the game(even level loading) requires something called PlayFab and to remove it completely it's going to take a LONG time because (maybe) I'll have to rescript every script that depends on it so i can make it work without PlayFab, almost the whole game depends on it, I'm not sure if this project will see the light of day,but i will try to remove it... (again)</s></p><p></p><p>EDIT: okay I discovered that Unity used an old method of sending web requests: <a href="https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.Send.html" target="_blank">https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.Send.html</a> < so i don't need to remove playfab at all! and cake race will be available because of it!</p><p></p><p>EDIT 2: Good news! I had to fix a lot of PlayFab scripts to make it work with my Unity env, I just set up the CTR_SDK and the app is compiling (compiling takes a lot of time too so just wait...) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite52" alt=":yaynds:" title="yay nds :yaynds:" loading="lazy" data-shortname=":yaynds:" />but I don't trust my code very much...</p><p></p><p>I used the PS Vita source but it looks like the textures are bugged (probably happened during game decomp) i will have to use the BP Original repo and extract the scenes/script but that's going to take a lot because my Unity crashes for some reason when trying to add everything at once <img src="/styles/default/gbatemp/smileys/hate2.gif" class="smilie" loading="lazy" alt=":hateit:" title="hate gba sp :hateit:" data-shortname=":hateit:" /></p><p></p><p>maybe I can get the guy in the first reply to test the first release...</p><p></p><p>EDIT 3: changing to the BP Original version... got a tools that extracts .unitypackages, now i only need to replace the PlayFab folder and then ready to compile <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite55" alt=":D" title="big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="idkwhattoput, post: 10382204, member: 598985"] [S]ok listen, it seems that almost every script of the game(even level loading) requires something called PlayFab and to remove it completely it's going to take a LONG time because (maybe) I'll have to rescript every script that depends on it so i can make it work without PlayFab, almost the whole game depends on it, I'm not sure if this project will see the light of day,but i will try to remove it... (again)[/S] EDIT: okay I discovered that Unity used an old method of sending web requests: [URL]https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.Send.html[/URL] < so i don't need to remove playfab at all! and cake race will be available because of it! EDIT 2: Good news! I had to fix a lot of PlayFab scripts to make it work with my Unity env, I just set up the CTR_SDK and the app is compiling (compiling takes a lot of time too so just wait...) :yaynds:but I don't trust my code very much... I used the PS Vita source but it looks like the textures are bugged (probably happened during game decomp) i will have to use the BP Original repo and extract the scenes/script but that's going to take a lot because my Unity crashes for some reason when trying to add everything at once :hateit: maybe I can get the guy in the first reply to test the first release... EDIT 3: changing to the BP Original version... got a tools that extracts .unitypackages, now i only need to replace the PlayFab folder and then ready to compile :D [/QUOTE]
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@
SylverReZ
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@Xdqwerty
, Just the fanbase is toxic. The pilot was quite good.
Today at 2:05 AM
@
BakerMan
:
@Xdqwerty
my point exactly
Today at 2:05 AM
@
BakerMan
:
nah fr there some bangers in the donkey kong cartoon
Today at 2:07 AM
@
BakerMan
:
Today at 2:08 AM
@
Xdqwerty
:
@SylverReZ
, although im not the main demographic and i heard is quite a lot more obscene and nsfw compared to other adult shows
Today at 2:09 AM
@
BakerMan
:
btw i feel this a good time to remind you guys that sea of thieves was made by rare, who also made DKC1-3 and DK64, alongside banjo kazooie and conker's bad fur day
Today at 2:11 AM
@
Xdqwerty
:
https://www.youtube.com/watch?v=k9FS3ZIO73E
Today at 2:15 AM
@
Xdqwerty
:
good night
Today at 2:15 AM
@
a_username_that_isnt_cool
:
Good morning!
Today at 2:15 AM
@
NinStar
:
https://twitter.com/NintendoAmerica/status/1788375084886892947
Today at 2:21 AM
@
NinStar
:
look, a multibillion dollar company can't pay for twitter API
+1
Today at 2:21 AM
@
NinStar
:
so sad
Today at 2:21 AM
@
Psionic Roshambo
:
Not a huge loss? Lol
Today at 2:23 AM
@
NinStar
:
someone is saying ultimate nes remix didn't had less games, it makes my brain hurts
Today at 2:24 AM
@
The Real Jdbye
:
well it had more games than either of the individual nes remixes
Today at 2:29 AM
@
The Real Jdbye
:
and it had all the good ones
Today at 2:29 AM
@
The Real Jdbye
:
like who the fuck cares about NES Golf
Today at 2:29 AM
@
NinStar
:
there a bunch of good games missing, one of them (which makes a lot of sense for this type of game) was wario woods
Today at 2:31 AM
@
a_username_that_isnt_cool
:
whoever made flog cared about NES golf
Today at 2:42 AM
@
a_username_that_isnt_cool
:
i brung that up because i remembered it randomly and it has become my hyperfixation
Today at 2:43 AM
@
NinStar
:
nes remix 1 had the bad one, nes remix 2 had the good one
Today at 2:46 AM
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Psionic Roshambo
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https://www.youtube.com/watch?v=dZbUuSmFgMo
Today at 4:15 AM
G
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genistopitauniverfrocrami
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Today at 7:23 AM
@
SylverReZ
:
@genistopitauniverfrocrami
, What drugs is this dude on?
+1
Today at 7:27 AM
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NinStar
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CRAZY HAMBURGER
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