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Nintendo GBA
Codebreaker limited to button and freezing values only? I got an issue with IF STATEMENTS.
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<blockquote data-quote="FAST6191" data-source="post: 10222507" data-attributes="member: 32303"><p>Curious to see it crushed into 8 bit values for things like this.</p><p></p><p>CBA does seem to be a more limited format than some, and getting it to copy values to somewhere else/have its own stack is also annoying it seems as that is one way around it. Both are however options in action replay (I still don't know why CBA is your choice here -- most emulators, flash carts and hardpatching tools will take gameshark by default or have better things internally stiill), as are conditionals that would do what you want even if dropping it down to 8 bit was not an option (which it is).</p><p>If I had to do it in CBA format I might consider treating the whole thing as a 16 bit number and doing a less than.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 10222507, member: 32303"] Curious to see it crushed into 8 bit values for things like this. CBA does seem to be a more limited format than some, and getting it to copy values to somewhere else/have its own stack is also annoying it seems as that is one way around it. Both are however options in action replay (I still don't know why CBA is your choice here -- most emulators, flash carts and hardpatching tools will take gameshark by default or have better things internally stiill), as are conditionals that would do what you want even if dropping it down to 8 bit was not an option (which it is). If I had to do it in CBA format I might consider treating the whole thing as a 16 bit number and doing a less than. [/QUOTE]
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Codebreaker limited to button and freezing values only? I got an issue with IF STATEMENTS.
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