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Component cables get too much praise? Too hyped?
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<blockquote data-quote="Sonic Angel Knight" data-source="post: 10092130" data-attributes="member: 391856"><p>"worst graphics are actually better" Lol <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p><p></p><p>To be honest, I don't think it should "Wow" someone. Component cables just allows for progressive scan signal that allows it to be more closer to digital output. Instead of the old interlace signal which most people probably remember from recorded vcr, vhs tapes or a camera pointed at a crt. It probably won't help as much for improving the look of things during the era of 240P/480P. Another thing to add is that it won't improve the graphics, just the visual quality that outputs from the console. No more jittery interlace. <img src="/styles/default/gbatemp/smileys/rofl.gif" class="smilie" loading="lazy" alt=":rofl2:" title="rofl2 :rofl2:" data-shortname=":rofl2:" /></p><p></p><p>During that era, that was the time where we American or as the systems would go by NTSC standards. Where me personally only ever had those RF or composite cables. Using those made the games what they are, and a product of their time. Now and days you can use RGB mod this S-Video and scart cable that, when I never even had those to choose from. Just use whatever the console came with. Good old Red white and yellow. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p><p></p><p>When I said they was a product of the time, there is theory or speculation that these games graphics especially 2D pixel games had been graphically designed so that when it's presented on a screen using composite cables, the "lower quality signal" will play a part in how it looks. Dithering is one of them. Some consoles didn't have true transparency effects. (Look at sega's consoles for example) So they use dithering in water that when seen on composite output tv, it looks transparent, or can even create rainbow effects. Using it in the sky could make color gradients that the console limitation itself was technically unable to as well. The composite signal blends the dither pattern, which basically breaks or reveals it with higher quality signals like RGB mods, S-video, component, or HDMI Also lots of ps1 games used dithering as well, and those include 3D games. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite38" alt=":ninja:" title="ninja :ninja:" loading="lazy" data-shortname=":ninja:" /></p></blockquote><p></p>
[QUOTE="Sonic Angel Knight, post: 10092130, member: 391856"] "worst graphics are actually better" Lol :p To be honest, I don't think it should "Wow" someone. Component cables just allows for progressive scan signal that allows it to be more closer to digital output. Instead of the old interlace signal which most people probably remember from recorded vcr, vhs tapes or a camera pointed at a crt. It probably won't help as much for improving the look of things during the era of 240P/480P. Another thing to add is that it won't improve the graphics, just the visual quality that outputs from the console. No more jittery interlace. :rofl2: During that era, that was the time where we American or as the systems would go by NTSC standards. Where me personally only ever had those RF or composite cables. Using those made the games what they are, and a product of their time. Now and days you can use RGB mod this S-Video and scart cable that, when I never even had those to choose from. Just use whatever the console came with. Good old Red white and yellow. :P When I said they was a product of the time, there is theory or speculation that these games graphics especially 2D pixel games had been graphically designed so that when it's presented on a screen using composite cables, the "lower quality signal" will play a part in how it looks. Dithering is one of them. Some consoles didn't have true transparency effects. (Look at sega's consoles for example) So they use dithering in water that when seen on composite output tv, it looks transparent, or can even create rainbow effects. Using it in the sky could make color gradients that the console limitation itself was technically unable to as well. The composite signal blends the dither pattern, which basically breaks or reveals it with higher quality signals like RGB mods, S-video, component, or HDMI Also lots of ps1 games used dithering as well, and those include 3D games. :ninja: [/QUOTE]
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