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<blockquote data-quote="underkappa" data-source="post: 9645715" data-attributes="member: 572181"><p>Hey, thanks for the answer!</p><p></p><p>I'll try to explain what monobehaviour is in my context:</p><p></p><p>The tool I'm using to tinker with the game is UABE Avalonia (Unity Assets Bundle Extractor Avalonia). You can load '.assets' files and it lists everything inside it as long as it supports the file system for the Unity version.</p><p></p><p>Among the files, you can find basic file types like audio clips, text assets, textures, you name it. And there is the engine's own files among these: materials, gameobjects, transforms, canvasrenderer, monobehaviour and so on. Those are like prefabs which the game uses in the scene to do tons of stuff, not deep diving onto this since I'm not really a expert.</p><p></p><p>The monobehaviour I'm looking is like a game object with the strings the game uses to display onto the screen once it is called, and you can use the tool to dump its contents to a .txt file with the tool, no bare metal tinkering required:</p><p></p><p>[ATTACH=full]282910[/ATTACH]</p><p></p><p>Anyways, about what you said, I think I might need to use the tracing method and be on lookout for funny stuff on the game's memory, I'll take a look at the debugging tools you mentioned.</p><p></p><p>Maybe I was looking at the wrong place this entire time? In any case, if I find the answer, I'll post here again to let light shine onto the solution.</p></blockquote><p></p>
[QUOTE="underkappa, post: 9645715, member: 572181"] Hey, thanks for the answer! I'll try to explain what monobehaviour is in my context: The tool I'm using to tinker with the game is UABE Avalonia (Unity Assets Bundle Extractor Avalonia). You can load '.assets' files and it lists everything inside it as long as it supports the file system for the Unity version. Among the files, you can find basic file types like audio clips, text assets, textures, you name it. And there is the engine's own files among these: materials, gameobjects, transforms, canvasrenderer, monobehaviour and so on. Those are like prefabs which the game uses in the scene to do tons of stuff, not deep diving onto this since I'm not really a expert. The monobehaviour I'm looking is like a game object with the strings the game uses to display onto the screen once it is called, and you can use the tool to dump its contents to a .txt file with the tool, no bare metal tinkering required: [ATTACH type="full"]282910[/ATTACH] Anyways, about what you said, I think I might need to use the tracing method and be on lookout for funny stuff on the game's memory, I'll take a look at the debugging tools you mentioned. Maybe I was looking at the wrong place this entire time? In any case, if I find the answer, I'll post here again to let light shine onto the solution. [/QUOTE]
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