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CRITICAL: Meltdown and Specter CPU Bugs
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<blockquote data-quote="MasterControl90" data-source="post: 7774151" data-attributes="member: 438376"><p>Sadly this is not a bullshit, just not well explained.</p><p>For us, normal users, we will see no difference and all the benchmark around of both actual software and hardware benchmarks are showing pretty much no difference. If we speak about games specifically, if you run a game at about 150fps you will drop to 145fps worst case scenario in a cpu bounded game with no gpu and bus bottlenecks, so nothing to panic about. What will have serious problems are big data center with a lot of different and simultaneous calls happening: going back to games specifically, Epic Games showed a graph where they compared 3 of their data centers for their game fortnite hosting for thousands of players, the results? 1 of the 3 data centers was updated to fix meltdown security hole and the general cpu usage was indeed around 30% higher than the other 2...</p><p></p><p>In a nutshell for us users this patch means nothing, while enterprises with huge data centers will be all the sudden forced to upgrade their infrastructure which, at the same time, in the future can hurt users that relies a lot on cloud and remote services.</p><p>Is it clear enough now guys? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="MasterControl90, post: 7774151, member: 438376"] Sadly this is not a bullshit, just not well explained. For us, normal users, we will see no difference and all the benchmark around of both actual software and hardware benchmarks are showing pretty much no difference. If we speak about games specifically, if you run a game at about 150fps you will drop to 145fps worst case scenario in a cpu bounded game with no gpu and bus bottlenecks, so nothing to panic about. What will have serious problems are big data center with a lot of different and simultaneous calls happening: going back to games specifically, Epic Games showed a graph where they compared 3 of their data centers for their game fortnite hosting for thousands of players, the results? 1 of the 3 data centers was updated to fix meltdown security hole and the general cpu usage was indeed around 30% higher than the other 2... In a nutshell for us users this patch means nothing, while enterprises with huge data centers will be all the sudden forced to upgrade their infrastructure which, at the same time, in the future can hurt users that relies a lot on cloud and remote services. Is it clear enough now guys? :P [/QUOTE]
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