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Days Gone director says buy games at full price, otherwise don't complain if they never get sequels
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<blockquote data-quote="SonicMC" data-source="post: 9445795" data-attributes="member: 109726"><p>Mr. Director:</p><p></p><p>"Full Price"... Do you mean whatever price you wished your game was worth on day 1?</p><p></p><p>There are countless people that bought games on day 1 at the day 1 price. Who will wish the game they bought day 1 "Never gets a sequel". They simply didn't enjoy it.</p><p></p><p>With so many games on the market... People have a backlog. So maybe a bunch of people didn't get to a game until it went on sale. Was part of a PS+ promotion. etc... Those people who really enjoyed your game later; may like a sequel. Is it worth alienating these customers... telling them no sequel unless you payed x amount during the 1st month of release. They may have not payed day 1 price. They still enjoyed the game for the price they paid. Perhaps if there was a sequel incoming... they would be your new day 1 customer.</p><p></p><p>Some good games don't get sequels; even if day 1 sales are good. A team has a falling out... company goes under. Buying on day one doesn't really ensure a sequel... I understand that a successful product can help a company decide to make a sequel; but blaming late to the game customers doesn't help.</p><p></p><p>There are some reasons not to buy day 1: Quality concerns. 2: higher prices. 3. Game half the time is unfinished and they want more $$$ from DLC... This may not be the case with xyz game; but it will still be a concern for the consumer regardless.</p><p></p><p>A smart company will look over not just the day 1 sales data. . But any marketing sales and later sales data to determine if a sequel could be profitable. Along with customer satisfaction with said game.</p></blockquote><p></p>
[QUOTE="SonicMC, post: 9445795, member: 109726"] Mr. Director: "Full Price"... Do you mean whatever price you wished your game was worth on day 1? There are countless people that bought games on day 1 at the day 1 price. Who will wish the game they bought day 1 "Never gets a sequel". They simply didn't enjoy it. With so many games on the market... People have a backlog. So maybe a bunch of people didn't get to a game until it went on sale. Was part of a PS+ promotion. etc... Those people who really enjoyed your game later; may like a sequel. Is it worth alienating these customers... telling them no sequel unless you payed x amount during the 1st month of release. They may have not payed day 1 price. They still enjoyed the game for the price they paid. Perhaps if there was a sequel incoming... they would be your new day 1 customer. Some good games don't get sequels; even if day 1 sales are good. A team has a falling out... company goes under. Buying on day one doesn't really ensure a sequel... I understand that a successful product can help a company decide to make a sequel; but blaming late to the game customers doesn't help. There are some reasons not to buy day 1: Quality concerns. 2: higher prices. 3. Game half the time is unfinished and they want more $$$ from DLC... This may not be the case with xyz game; but it will still be a concern for the consumer regardless. A smart company will look over not just the day 1 sales data. . But any marketing sales and later sales data to determine if a sequel could be profitable. Along with customer satisfaction with said game. [/QUOTE]
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salazarcosplay
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hunter x hunter
Today at 12:02 AM
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@
salazarcosplay
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he has not allowed anyone to continue it for him for example
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https://www.reuters.com/world/us/tr...violent-retribution-after-verdict-2024-05-31/
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aeiou
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