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EmuTool - Move partition Emu on another SD, Switch Emu type on SXOS and more
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<blockquote data-quote="TheyKilledKenny" data-source="post: 8866639" data-attributes="member: 376601"><p>There are no difference between Emunand, emuMMC and hekate backup, they are all a byte copy of your nand, splitted in various ways.</p><p>You can boot an SX partition with Atmosphere simply using 0x2 as starting sector in emummc.ini file.</p><p>EmuTool didn't apply any trasformation to the data.</p><p>About your question of the 17 files, Atmosphere can read a file emu splitted in quite every way, but I used the same size that hekate use when it create a file Emu from emummc menu.</p><p>My last test before releasing 0.2.7 was from SX emu on file restored to an SX emu on partition, than dumped to Atmo files and at the end restored to Atmo partition and all 4 of them booted succesfully (all directly on SD card without passing from Hard Disks or other support)</p><p></p><p>Does your dumped files boot as emu on file with Atmosphere? (very slow compared to partition emu in Atmosphere)</p><p></p><p>I think the problem was generated when you tried to reactivate the new Emu via Hekate, two consideration about that:</p><p>1- there is no need to activate the emu, the generated emummc.ini file is ready to boot</p><p>2- even if EmuTool replicate exactly the folder structure, the file raw_based is ok and Atmosphere boot the emu correctly, sometime hekate is not able to recognize the emu in emuMMC selection menu, so you are not able to activate it from the menu if you deactivate it.</p><p>If you use the emummc migration feature of the hekate menu, most of the time it resolves.</p><p>I'm currently working on it.</p><p></p><p>Now, to not do the whole procedure again, first try with the migration tool in hekate menu, remember to copy your original emummc Nintendo folder.</p><p>If this not solve please check on Minitool the properties of the partition you created and write me the starting block and SD total size.</p><p>Please write me also the content of you current emummc.ini file you can find in sdcard, inside emummc folder.</p><p></p><p>Ciao!</p></blockquote><p></p>
[QUOTE="TheyKilledKenny, post: 8866639, member: 376601"] There are no difference between Emunand, emuMMC and hekate backup, they are all a byte copy of your nand, splitted in various ways. You can boot an SX partition with Atmosphere simply using 0x2 as starting sector in emummc.ini file. EmuTool didn't apply any trasformation to the data. About your question of the 17 files, Atmosphere can read a file emu splitted in quite every way, but I used the same size that hekate use when it create a file Emu from emummc menu. My last test before releasing 0.2.7 was from SX emu on file restored to an SX emu on partition, than dumped to Atmo files and at the end restored to Atmo partition and all 4 of them booted succesfully (all directly on SD card without passing from Hard Disks or other support) Does your dumped files boot as emu on file with Atmosphere? (very slow compared to partition emu in Atmosphere) I think the problem was generated when you tried to reactivate the new Emu via Hekate, two consideration about that: 1- there is no need to activate the emu, the generated emummc.ini file is ready to boot 2- even if EmuTool replicate exactly the folder structure, the file raw_based is ok and Atmosphere boot the emu correctly, sometime hekate is not able to recognize the emu in emuMMC selection menu, so you are not able to activate it from the menu if you deactivate it. If you use the emummc migration feature of the hekate menu, most of the time it resolves. I'm currently working on it. Now, to not do the whole procedure again, first try with the migration tool in hekate menu, remember to copy your original emummc Nintendo folder. If this not solve please check on Minitool the properties of the partition you created and write me the starting block and SD total size. Please write me also the content of you current emummc.ini file you can find in sdcard, inside emummc folder. Ciao! [/QUOTE]
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