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Sony PSP
[ENG] Lord of Apocalypse
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<blockquote data-quote="Serberker" data-source="post: 8710550" data-attributes="member: 476948"><p>Actually it is related to the savefile. The savedata is <strong>always </strong>914332 bytes long, no matter what.</p><p>The mercenary names are stored there too.</p><p>We cause the error by forcing longer texts (longer, english mercenary names vs their short, japanese name) into a fixed size savedata.</p><p></p><p>Steps to reproduce:</p><p>1. Using the english patched iso create a new character, skip tutorial, run out to the town, and save at the crystal</p><p>2. Load it in the original iso</p><p>3. When you head out in town, Dolphstein's name will be displayed in english</p><p>This confirms that the mercenary names are stored in the savedata.</p><p></p><p>Also true for the 2nd mercenary (Laurarone),<em> and probably the rest.</em></p><p>I managed to transfer my corrupted Dolphstein into the original iso. And his level up text was bugged there too!</p><p>I believe the mission load hang after you hire Laurarone is related to this aswell.</p><p></p><p>I'll create a patch without the mercenary names and see if it fixes all the reported issues.</p><p></p><p><strong>UPDATE</strong></p><p>So it seems a patch without the mercenary file solves the level up errors, and the loading screen issue.</p><p>Unfortunately, you'll have to create a new savedata in order to fix these errors.</p><p></p><p>Agni still crashes the game. But bypassable using the original iso.</p></blockquote><p></p>
[QUOTE="Serberker, post: 8710550, member: 476948"] Actually it is related to the savefile. The savedata is [B]always [/B]914332 bytes long, no matter what. The mercenary names are stored there too. We cause the error by forcing longer texts (longer, english mercenary names vs their short, japanese name) into a fixed size savedata. Steps to reproduce: 1. Using the english patched iso create a new character, skip tutorial, run out to the town, and save at the crystal 2. Load it in the original iso 3. When you head out in town, Dolphstein's name will be displayed in english This confirms that the mercenary names are stored in the savedata. Also true for the 2nd mercenary (Laurarone),[I] and probably the rest.[/I] I managed to transfer my corrupted Dolphstein into the original iso. And his level up text was bugged there too! I believe the mission load hang after you hire Laurarone is related to this aswell. I'll create a patch without the mercenary names and see if it fixes all the reported issues. [B]UPDATE[/B] So it seems a patch without the mercenary file solves the level up errors, and the loading screen issue. Unfortunately, you'll have to create a new savedata in order to fix these errors. Agni still crashes the game. But bypassable using the original iso. [/QUOTE]
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