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Nintendo DS
Fixing Yu-Gi-Oh! Nightmare Troubadour
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<blockquote data-quote="JunkYGO" data-source="post: 10227048" data-attributes="member: 669057"><p>Hello! I'm kinda posting this to gauge interest in a project I'd be looking to fund. I consider the DS game Yu-Gi-Oh! Nightmare Troubadour to be pretty peak in terms of story/card play but there were a number of things that were just...not there that should have been. A handful of cards were missing that should have been there, fusion monsters with missing fusion materials (no where to be found in game), certain duelists disappearing altogether, the list goes on. </p><p></p><p>Is there anyone familiar with Yu-Gi-Oh! DS modding that would be willing to discuss the possibility of fixing Nightmare Troubadour's bugs so it could rest as one of the most perfect YGO games of all time? Please let me know!</p></blockquote><p></p>
[QUOTE="JunkYGO, post: 10227048, member: 669057"] Hello! I'm kinda posting this to gauge interest in a project I'd be looking to fund. I consider the DS game Yu-Gi-Oh! Nightmare Troubadour to be pretty peak in terms of story/card play but there were a number of things that were just...not there that should have been. A handful of cards were missing that should have been there, fusion monsters with missing fusion materials (no where to be found in game), certain duelists disappearing altogether, the list goes on. Is there anyone familiar with Yu-Gi-Oh! DS modding that would be willing to discuss the possibility of fixing Nightmare Troubadour's bugs so it could rest as one of the most perfect YGO games of all time? Please let me know! [/QUOTE]
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