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Game Boy and Game Boy Advance games are coming to Nintendo Switch Online
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<blockquote data-quote="The Real Jdbye" data-source="post: 10069219" data-attributes="member: 248256"><p>I haven't tried the online functionality of NSO, but from what I heard it has issues with lag/latency.</p><p>If you're not both on a perfect connection, and relatively close to eachother, the experience suffers. So I imagine trying to play it with randoms from all over would be a bad experience. Even limiting it to the same continent, the ping between players can still be high, ideally they'd be in the same country, but if they limit online with randoms to the same country, it will be hard to find people to play with in a lot of countries.</p><p>Emulator online play is tricky, anything more than 30ms of latency will be noticeable. You pretty much need to be in the same country to see latency below that. Between different continents, the latency can be 150ms or more, which makes anything faster paced than Mario Party unplayable.</p></blockquote><p></p>
[QUOTE="The Real Jdbye, post: 10069219, member: 248256"] I haven't tried the online functionality of NSO, but from what I heard it has issues with lag/latency. If you're not both on a perfect connection, and relatively close to eachother, the experience suffers. So I imagine trying to play it with randoms from all over would be a bad experience. Even limiting it to the same continent, the ping between players can still be high, ideally they'd be in the same country, but if they limit online with randoms to the same country, it will be hard to find people to play with in a lot of countries. Emulator online play is tricky, anything more than 30ms of latency will be noticeable. You pretty much need to be in the same country to see latency below that. Between different continents, the latency can be 150ms or more, which makes anything faster paced than Mario Party unplayable. [/QUOTE]
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